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#101 | ||||||||||||||||||||||||
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Heres the first part guys, I'll keep uploading through out the evening and finish hopefully tomorrow.
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Last edited by Brainlaag; 05-03-2011 at 06:27 PM..
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#102 |
![]() Join Date: Aug 2007
Posts: 2,848
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#103 |
![]() Join Date: Jan 2011
Posts: 660
Location: Macedonia
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1 apache and 1 havoc seems to be a realistic layout considering the mountainous terrain.
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#104 |
![]() Join Date: Oct 2006
Posts: 338
Location: Belgrade, Serbia
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I would like to see gunships, since they would fail miserably. Remember, 1500m is the view distance... and hills are like... at what height?
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#105 |
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PR:BF2 Event Coordinator
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Gunships? BLASHPEMY!
We will see. The Eurocopter was no good then? Why didnt Mec apcs work togheter? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Communistcommisar I used to be like 15 centimeters, now its less. Makes me sad To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#106 | |
![]() Join Date: Nov 2010
Posts: 101
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Quote:
I liked the ending with that teamkill. | |
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#107 | |
![]() Join Date: May 2009
Posts: 5
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Quote:
You were completely full of yourself and immature, and the cursing out that you received was well deserved. I spent 4 years in a real military, I don't need you talking down to me like I'm some kind of idiot or child for sticking up for someone else that you were berating over something trivial. Grow the hell up. | |
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#108 |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,190
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Cool videos brainlaag!
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#109 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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This kind of gamemode, or TDM as we would call it is by far the best IMO. More freedom, no rushing, team decides the critical points. For those who say "Ohhh but then people dont know where to go and everybody is all over the map!", well, its like this with flags aswell, its only more painful to watch...
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#110 | |
![]() Join Date: Aug 2007
Posts: 2,848
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Quote:
And try to keep the respawn time relatively short, because the gunships cannot take much fire at all. And when i was in the attack huey with Alex6714 we got locked every single time we came in contact with them. Thats also one downside of the massive viewdistance. Good thing the hueys dont go down so easily. | |
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