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Old 08-01-2017, 12:42 PM   #1
temexter
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Default PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

One-Life Event - Motherload
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PRTA Presents: One-Life Event - Motherload | 18:00 PRT, 6th AUGUST 2017



Server: PRTA | EU - OneLife Event
Server Password: onelife
Map: Black Gold VW Inf
Time/Date: 18:00 PRT, 6th AUGUST 2017

The situation

Almost a year after the shady insurgency in the Fuhai region, Russian tanks start to cross the border in massive numbers. China will retaliate with full force, but both parties want to keep collateral damage to a minimum due to high gains in oil production.

A massive tank battle is bound to take place as there has been no answer from the Russian president on the topic of peaceful resolution, and some parts of the armoured column are already setting up a base of operations. Neither side is prepared to give up the fight, and the expected sandstorm could make the situation chaotic.


One life?

Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.


Rules

Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.


Additional tweaks
  • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
  • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
  • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
  • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
  • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
  • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
  • Both teams hold in main bases for 5 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities.
  • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
  • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
  • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
  • Scoring is disabled.
  • Rally points are disabled. To prevent any transport exploit and to increase realism.
  • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
  • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
  • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
  • Mortars limited per map size. 1km map has none, 2km map has 1, 4km map has 2.
  • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
  • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
  • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
  • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
  • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.
Authors notes

A midsummer event of epic proportions. 66 tanks will go head to head in the hilly deserts of Black Gold. Keep in mind that flags, tickets don't play a role due to the bugged VW gamemode. This is a fight to the last tank. May the best desert rat win. FOBs and assets can be placed, rifleman, medic, officer, lat and hat are requestable in main.
Oh, squad names can be whatever as the majority of the team gets tanks anyway.


Feedback after the event would be much appreciated and can be posted here: <Link to be added.>







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Old 08-02-2017, 05:17 AM   #2
Heavy Death

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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017


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Old 08-02-2017, 11:08 AM   #3
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

VW Overides ticket loss from vehicles or infantry (set to none). Pretty sure fobs are also disabled.

You'll need to specifically set them after the "playing" gamestate event if you want what you typed to actually work in VW.
[R-DEV]AlonTavor is online now
Last edited by [R-DEV]AlonTavor; 08-02-2017 at 05:28 PM..
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Old 08-02-2017, 04:19 PM   #4
Heavy Death

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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

Well just leave it as is. Thanks for the headsup about the gamestate tho, didnt realise fobs are disabled.

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Old 08-06-2017, 07:38 AM   #5
Heavy Death

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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

Today is the day gentlemen! Experience he epic tank charges across the deserts of Black Gold in a chaotic sandstorsm with limited visibility!

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Old 08-06-2017, 03:59 PM   #6
SucharMistrz
Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

Tracker pls







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Old 08-06-2017, 06:42 PM   #7
VTRaptor

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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

My POV
https://www.youtube.com/watch?v=aIR5...ature=youtu.be
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Old 08-06-2017, 07:43 PM   #8
mectus11
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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

That was boring, ended up one team stomping the other in a matter of minutes then another 5-10 minutes to hunt down the 3 tanks that were hiding.

Also had a bunch of people screwing around at the start, a friend of mine had his tank destroyed at the start by a friendly, admins did nothing. It was chaos at the start with people randomly shooting around hurting friendlies, using smoke etc. Nothing was done about it.


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Old 08-07-2017, 10:59 AM   #9
LimitJK
Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

really fun event but didnt feel like past one life events at all.

it should be tried to balance at least a little bit. one team was all clans with many assetplayers, the other had people who didnt even know which shell to load.

i actually expected multicrew vehicles, single crew vehicles lead to shallow run and gun gameplay.


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Old 08-07-2017, 07:03 PM   #10
Heavy Death

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Default Re: PRTA One-Life Event - Motherload - 18:00 PRT, 6th AUGUST 2017

It would fuck me up mentally to put a decent map and only have 60 people on it. Therefore I had to choose something shitty yet potentially interesting.

Tracker here:
http://eu1.prta.co/servers/prbf2/tra..._16.p.PRdemo#1

Worry not, the best OneLifes are coming in September and onwards, when people come back.

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