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Old 06-24-2012, 06:41 PM   #41
paul161616
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Default Re: PR Vietnam Evening - 100p event

were you guys on top of tunnels? because you can only cap while inside the actual tunnels
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Old 06-24-2012, 06:59 PM   #42
[R-DEV]Mineral
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Default Re: PR Vietnam Evening - 100p event

The flags didn't have any attack markers. It looked like we couldn't cap any flags. Only defend ours.


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Old 06-24-2012, 07:15 PM   #43
40mmrain
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Default Re: PR Vietnam Evening - 100p event

nearly 40 kills with mortars on ia drang.

Theyre basically required for success on that map.
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Old 06-24-2012, 07:57 PM   #44
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Default Re: PR Vietnam Evening - 100p event

oh, so that's why we won...


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Old 06-24-2012, 08:22 PM   #45
Pronck
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Default Re: PR Vietnam Evening - 100p event

I had 2 good rouns on Ia Drang as a CAS leader an on Barracuda as a grunt. Indeed Barracuda needs to be balanced it is actually too small for an invasion map since you never have the element of surprise due to the objectives. But what we need in PR:V is some more maps, maybe insert ghost train, or a tropical Korengal. But of course this is already known.

Admiral General of the *Liberation Army Against Freedom*
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Old 06-24-2012, 08:30 PM   #46
Stealth Clobber

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Default Re: PR Vietnam Evening - 100p event

Quote:
Originally Posted by B.Pronk(NL) View Post
tropical Korengal
That could be an interesting concept, so long as it's not INS.


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Old 06-24-2012, 08:52 PM   #47
emmannuelaaye13
Default Re: PR Vietnam Evening - 100p event

man i missed it!!!!!!!!!!
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Old 06-25-2012, 10:27 AM   #48
xtali007
Default Re: PR Vietnam Evening - 100p event

Lead an INF squad for 5 rounds,it was fun for 3 of those,we all went on a flank of a flag and every one spread out and did as much dammage as we could....

The fifth round we had to build fobs for NVA becouse the whole team was at village having all the fun,while we were dealing with a runaway squad behind our lines,wich was very annoying...
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Old 06-28-2012, 06:38 AM   #49
temexter
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Default Re: PR Vietnam Evening - 100p event

Charlie don't surf!


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