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Old 06-07-2012, 02:47 PM   #1
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

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Red face Falklands 128 Play Testing #2

Hey all!

This weekend we are going for a second round of play testing for the Falklands mini-mod!


This is an open beta version of this map/mod and will be running only on the PRTA EU#1 128 server for the weekend from 1900PRT (UTC) on Saturday the 9th of June till around midnight on Sunday the 10th. Any other servers that try to run this map will be black listed until they have taken the map off of there rotation as this map/mod is in no state to be released quite yet and we want to keep our testing focused onto one server.

You are welcome to point your friends to this topic but please do not re-upload these files or distribute them in any other way other than referring people to this topic.

This is very much a BETA version of the mini-mod/map and as such, has a lot of place holders and bugs in it. Also due to the map's size there are quite a few side effects from it, which I'll go into more detail later.

This is just a play test, so please just play normally but if we ask you to not do anything then please respect our wishes to help us with testing.

Bug Reports & Feedback
We would very much patriarchate it if you could report any bugs you find, and leave feedback on the map/mod in the appropriate topics below after you have taken part:
Falklands Testing Feedback
Falklands Testing Bug Reports

Media
You are welcome to post Screenshots, Videos and banter from this testing sessions on the web but PLEASE, state in them that it is the BETA version of this map/mod, especially if its showing something buggy or a place holder

Download
- Removed

Server Info:
PRSpy Link: Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Name: PRTA EU 01 Falklands test pw:sm
IP: 188.40.118.13:16567
Server Password: sm

Issues You Should Be Aware Of:
  • Kit requesting from vehicles doesn't work but there are plenty of crates and supply depots around vehicles to request Pilot/Crewman kits from and around the supply depose to request other kits from.
  • There are arrows in the corner of the mini-map. These are navigation arrows to help pilots find there way back to base, since the bases are outside of the minimap's border. Just follow the degrease marked on these arrows in the direction your heading from that arrow point back to base.
  • When near the edge of the map your gun and other models will appear to be a bit screwed up, this is a side effect of big maps. As you get nearer the centre of the map this will become less apparent.
  • Any MEC stuff are just placeholders for Argentine ones, logos, player models, etc.
  • The Atlantic Conveyor (Cargo Ship) in the NE side of the map in K1 is destroyable via Anti-Ship missiles or bombs. Destroy it to prevent the British from getting any Chinooks
  • Altitude in air vehicles is 10,000 above what your real attitude is, this isn't a bug as such, more of a side effect from fixing another more critical bug.

Mod/Map Info
For more information on this mini-mod/map, please look here: http://www.realitymod.com/forum/f562...o-updates.html


We hope you enjoy the new map/mod and we would very much appreciate any feedback and bug reports you can leave us on it to help us shape this mod/map into a releasable state!
Thanks!


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Last edited by [R-DEV]Rhino; 06-11-2012 at 02:17 AM..
Old 06-07-2012, 04:15 PM   #2
Gozjh

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Default Re: Falklands 128 Play Testing #2

I was so bummed that I missed the first test. Thanks for making it public again!

[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."

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Old 06-07-2012, 04:28 PM   #3
CommunistComma
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Default Re: Falklands 128 Play Testing #2

Is there a new download or a patch or what's the story?
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Old 06-07-2012, 04:31 PM   #4
[R-DEV]Rhino
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Default Re: Falklands 128 Play Testing #2

Quote:
Originally Posted by CommunistComma View Post
Is there a new download or a patch or what's the story?
brand new version that is still in the works


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Old 06-07-2012, 04:39 PM   #5
[R-CON]Wicca
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Default Re: Falklands 128 Play Testing #2

Quote:
Originally Posted by CommunistComma View Post
Is there a new download or a patch or what's the story?
You are canadian, so your country blocks you from downloading it.


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Xact Wicca is The Joker. That is all.


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Old 06-07-2012, 08:56 PM   #6
Jolly
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Default Re: Falklands 128 Play Testing #2

I am not gotta sleep! I am in!


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做个大新闻!Make a Big News!
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Old 06-08-2012, 02:05 AM   #7
PatrickLA_CA

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Default Re: Falklands 128 Play Testing #2

Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.


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Cobra-PR-

The rotor is just a big fan on top of the helicopter designed to keep the pilot cool.
When it stops, you can actually watch the pilot start sweating.
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Old 06-08-2012, 02:19 AM   #8
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

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Default Re: Falklands 128 Play Testing #2

Quote:
Originally Posted by PatrickLA_CA View Post
Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.
New build, new download. Been a few changes in the week, mainly fixed the big bugs like falling though the terrain when shot



Cheers!


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Old 06-08-2012, 04:34 AM   #9
Stealth Clobber

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Default Re: Falklands 128 Play Testing #2

Thanks for announcing it ahead of time.


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Old 06-08-2012, 10:22 AM   #10
Apo
Default Re: Falklands 128 Play Testing #2

I was so sad to miss the last one, imagine my reaction when I saw this! =)
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