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Old 04-23-2012, 03:33 PM   #21
Oskar

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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by Nugiman View Post
Will we play a modified version map?
With "re-creation" of the real historic event it would be realistic if there's a A1H plane and gunship-hueys, and faster spawning trans choppers could be useful to avoid a possible fail of the US team, by lacking transport.
I guess the map has never been played with 200 players before (played it on 128 though) so we might adjust some vehicle settings to handle the mass of players (and the specific rules of the event).
Reenactment is probably the 'correct' word...lol. No, it won't be a reenactment in the true sense of the word - one can only do so much within the confines of Project Reality anyway!

I have no clue how to do this myself, so there will be no modified version of the map for this event. The original PR:V Ia Drang Valley (Large/128 layer) will be used - it will work as intended, trust me.

If you or someone else would want to create a modified version of the map or a different map for future events, that would be great!

If the US team fails, they fail. Simple as that! Then the NVA team wins. What fun would it be if the outcome of the battle was predetermined?

Xfire: wrestlersesf
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Last edited by Oskar; 04-23-2012 at 03:44 PM..
Old 04-23-2012, 03:53 PM   #22
EvilNinjaBob

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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

I think I'll skip this one until I have some more experience, this stuff doesn't sound basic!

So thanks for your help, and I may battle alongside you in the future
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Old 04-23-2012, 03:54 PM   #23
Curry-Chicken
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

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Originally Posted by Oskar View Post
On a different note I still need an NVA commander!
ask bon-saiiiiiieee.

Curry.


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[R-DEV]Adriaan: in the end we had to hit it down with a stick :P
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Old 04-23-2012, 04:05 PM   #24
Goku_132
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

I will play but under the name

minimagoo132
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Old 04-23-2012, 04:08 PM   #25
Oskar

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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

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Originally Posted by Goku_132 View Post
I will play but under the name

minimagoo132
Remember, sign-ups in this thread please.

Xfire: wrestlersesf
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Old 04-23-2012, 05:43 PM   #26
NuclearBanane
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

So only players who sign up will be able to play in the event?

~Nuke
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Old 04-23-2012, 05:52 PM   #27
Oskar

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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

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Originally Posted by NuclearBanane View Post
So only players who sign up will be able to play in the event?

~Nuke
If we don't get enough signups any players who participate in the initial briefing round will be able to play. If we do get 100/100 signed up, you best be on the list of reserves if you wanna get in!

Xfire: wrestlersesf
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Old 04-23-2012, 06:23 PM   #28
Bringerof_D
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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by dtacs View Post
Doesn't that defeat the purpose since you can just place it and re-arm it instantly whilst defending the FO?
no because if the FO is under assault, where can you actually place the RP?

gonna love this.

Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Old 04-23-2012, 06:27 PM   #29
Agemman
Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by Curry-Chicken View Post
ask bon-saiiiiiieee.

Curry.
Was too much role-play for him.
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Old 04-23-2012, 07:04 PM   #30
Nugiman

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Default Re: Operation Rusty Bayonet: The Battle of Ia Drang

Quote:
Originally Posted by Oskar View Post

I have no clue how to do this myself, so there will be no modified version of the map for this event. The original PR:V Ia Drang Valley (Large/128 layer) will be used - it will work as intended, trust me.

If you or someone else would want to create a modified version of the map or a different map for future events, that would be great!

If the US team fails, they fail. Simple as that! Then the NVA team wins. What fun would it be if the outcome of the battle was predetermined?
I sadly have no mapping experience at all, and can't change it on my own. Just thought that it wouldn't be hard to change the vehicle settings for someone who's into the topic (even a bit).

Probably you're right, Large Layout with 128 may be enough, though this event makes it much harder for US though they are not allowed to spawn on FOBs, so trans choppers will fly all the time, which makes it easier to crash/shoot them down.
And if 100 players are in main and only 1-2 choppers are left, it would be such a mess up of the whole event. Just saying, but I guess you're right, it's US team's fault then.
But you know, sometimes shit happens, even for a good pilot.

Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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