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Old 04-14-2009, 11:23 AM   #11
Alex6714

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Default Re: XP 64, worth it?

I think from what I have read and such, that the general opinion seems to be for 64 bit, vista is superior to xp, however there probably isn´t much of a difference. However I like vista more obviously.


Maybe you want to wait until windows 7 come out though? Supposed to be better than xp and vista in speed, performance and pretty much anything from what it seems.

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Old 04-14-2009, 11:52 AM   #12
MonkeySoldier

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Default Re: XP 64, worth it?

You can see several programs tested when XP 64 bit was recently released, here. (please note it's an old review, but a lot of programs were supported already back then)
Ad Aware might not work. source Although it's officially supported. But both nVidia and ATi support 64 bit.

@ Space:
8GB will be pure overkill, and I doubt you will notice any difference with games. It might be even so that you're getting errors with 8GB of RAM. So 4GB should the job just as well. Oh, and which version of 3ds Max are you using?
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Old 04-14-2009, 12:45 PM   #13
space
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Default Re: XP 64, worth it?

Quote:
Originally Posted by MonkeySoldier View Post
@ Space:
8GB will be pure overkill, and I doubt you will notice any difference with games. It might be even so that you're getting errors with 8GB of RAM. So 4GB should the job just as well. Oh, and which version of 3ds Max are you using?
Im currently using 3ds max 9 - 32 bit version.

I dont need 8gbs of RAM for games - it mapping and modelling programs I need it for - I could use 8gbs of RAM occasionally for some tasks, and this would make life alot easier!

Alex - I dont think 64bit is worth the hassle if you just use your PC for gaming and surfing the net, but the extra RAM is very useful when doing certain hardware intensive things.
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Old 04-14-2009, 12:52 PM   #14
[R-DEV]Rhino
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Default Re: XP 64, worth it?

Cheers for the info MS

Quote:
Originally Posted by MonkeySoldier View Post
@ Space:
8GB will be pure overkill, and I doubt you will notice any difference with games. It might be even so that you're getting errors with 8GB of RAM. So 4GB should the job just as well. Oh, and which version of 3ds Max are you using?
8GBs is going to be no overkill when your mapping and working with super high rez images in photoshop at the same time like I am constantly and will be even more with my new "ditch making" technique


From that review, just looking though it now.

Quote:
For example, XP x64 includes no 16-bit subsystem, so legacy MS-DOS and 16-bit Windows applications will not run on this system. Compatibility purists may look at that omission as a problem, but I agree with Microsoft's assessment that dropping 16-bit support is a chance to rid the system of messy legacy deadwood.
No MS-DOS? Can any one confirm this? Dose this mean that programs like BF2 T-split that you really need to run though dos to put in the right commands will no long work?

I can work around it but would rather not...

Apart from that, the review looks pretty solid, and was in early 2005 so most likly now that 4 and 1/2 years later, drivers and programs with vista out and all should be much more compatible

Cheers


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Old 04-14-2009, 02:29 PM   #15
MonkeySoldier

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Default Re: XP 64, worth it?

Quote:
Originally Posted by [R-CON]space View Post
Im currently using 3ds max 9 - 32 bit version.

I dont need 8gbs of RAM for games - it mapping and modelling programs I need it for - I could use 8gbs of RAM occasionally for some tasks, and this would make life alot easier
Didn't knew that. So in your case it's worth taking 8GB.

Quote:
Originally Posted by R-DEV Rhino
No MS-DOS? Can any one confirm this? Dose this mean that programs like BF2 T-split that you really need to run though dos to put in the right commands will no long work?

I can work around it but would rather not...
I'm afraid it won't be possible.
Quote:
Originally Posted by Microsoft site
Key differences

When moving to Windows XP Professional x64 Edition, you need to understand some key differences. The most important is that there is no support for legacy MS-DOS and 16-bit applications. If you have an older application that runs in MS-DOS mode or is a 16-bit application, you shouldn't move to Windows XP Professional x64 Edition until you can either update or replace the application.

Some 32-bit applications have 16-bit installation programs. Many of these will not install on Windows XP Professional x64 Edition, since 16-bit applications are not supported. However, some will work because Windows will transparently substitute the 32-bit version of the installer in the background.

Applications that install their own hardware drivers will not work until there is a 64-bit driver available for them. Windows XP Professional x64 Edition doesn't support 32-bit drivers at all.

Extensions to Windows Explorer, for example, menu extensions to the right-click menu in Windows Explorer, must be 64-bit. If they are 32-bit, the application may work, but the Windows Explorer extensions will not be available. This is because any application can be either 32-bit running in WOW64 or 64-bit. But not both. And Windows Explorer is obviously 64-bit. So the application itself will work, but the extensions won't. I really miss the right-click extensions for WinZip, a prime example of this.
source
I'm not really familiar with MS-Dos, because it was before my time, and I barely had to use it in my small modding history. But maybe DOSBox 16 bit emulator can be a solution? original topic
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Old 04-14-2009, 02:33 PM   #16
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Default Re: XP 64, worth it?

Got vista 64bit, and 8gb's of ram. Nice to have access to the ram and don't really have memory issues, and nice when applications that can use it. But at the same time you get errors. like 3dmax 9 64bit POE2 tools don't like it. So using the 32bit.

For video and other picture stuff its great

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Old 04-14-2009, 02:42 PM   #17
[R-DEV]Rhino
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Default Re: XP 64, worth it?

Quote:
Originally Posted by MonkeySoldier View Post
Didn't knew that. So in your case it's worth taking 8GB.


I'm afraid it won't be possible.
source
I'm not really familiar with MS-Dos, because it was before my time, and I barely had to use it in my small modding history. But maybe DOSBox 16 bit emulator can be a solution? original topic
rgr cheers, the emulator seems to be good but looks like it was made for old DOS games which I have very little intrastate in hehe.

Quote:
Originally Posted by smee View Post
Got vista 64bit, and 8gb's of ram. Nice to have access to the ram and don't really have memory issues, and nice when applications that can use it. But at the same time you get errors. like 3dmax 9 64bit POE2 tools don't like it. So using the 32bit.

For video and other picture stuff its great
Cheers for the info, thou is there any chance it might be diffrent between XP 64 and Vista?


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Old 04-14-2009, 04:08 PM   #18
Robbi
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Default Re: XP 64, worth it?

Quote:
Originally Posted by [R-CON]space View Post

PS - wheres all the R-TECs when we need them )

Ive been busy being awake for 3 days

XP 64 in all essence is a waste of time IMO, for the best part its just a 32 bit OS with 64 bit bolt ons....

Id say, get a mac

RE. 3DS max, im running Vista 64 and 3DS max runs fine, as with all apps I use really.

Youll have more issues with 64 xp than vista


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Old 04-14-2009, 04:26 PM   #19
[R-DEV]Deadfast
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Default Re: XP 64, worth it?

Rhino, just because it runs in a console it doesn't mean it's a 16bit DOS program


Personally I never had a real problem with XP64. Unlike with Vista, which got awfully slow after just a few months of using it.
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Old 04-14-2009, 04:42 PM   #20
Robbi
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Default Re: XP 64, worth it?

When did you use Vista though Deadfast, XP was at vistas release an already tried and tested OS, as is were vista is slowly getting to now, just XP 64 support package is shite compared to vista.

The only problems I have with vista is when i get really drunk and fiddle with shit that I shouldnt


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dtacs - lol who said that?
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