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#11 |
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Okay. I tried it out on a local server (then reset the settings with the backup) and it worked!
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#12 | |
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#13 |
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PR:BF2 Developer
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I made a thread on this subject some time ago, but it was instantly moved to the internal forums.
renderer.tweaknearplane, .tweaknearplane1p and .tweakfarplane1p adjusts distance between culling planes: ![]() You can only see stuff between those planes, everything outside is not rerndered. In simple words, the shorter the distance between those planes, the better precision will be achieved during 3d calculations and rendering. I'm no expert though, so I might be wrong. |
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#14 |
![]() Join Date: Dec 2006
Posts: 422
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so can u not do this in-game without punkbuste getting mad?
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#16 | |
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#17 | |
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PR:BF2 Developer
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In case of non-weapon rendering, I suggest moving near plane few cantimeters away and tweaking it for different vehicles depending on their zooming ability. That should fix it, I hope. | |
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#18 |
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So, what happens exactly? The far plane and near plane texture sets interfere with each other?
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#19 |
![]() Join Date: Mar 2008
Posts: 11
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I cant see any problem with them pics
But my screen from time to time will go completly yellow with just outline of the gun black |
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#20 | |
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PR:BF2 Developer
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If you like to know more: Z-fighting - Wikipedia, the free encyclopedia | |
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| Tags |
| flickering, textures |
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