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#11 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Also can be artifacting from a overheating videocard.
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#12 |
![]() Join Date: May 2007
Location: Florida
Posts: 62
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Definitely not an overheating video card i have riva tuner manually cranking my vid cards fan to 100 % as well as 6 case fans with GPU Temperature hovering around 50 C which is well below the average Temperature for the G80 Family of GPU's most idle around 60 C and go up to 75 under load (See: http://forums.nvidia.com/index.php?s...hl=8800+temps). And while the problem does seem to be much Worse on Kashan Desert if you watch the video i posted, it's from Al-Basrah on .05.
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#13 |
![]() Join Date: May 2007
Posts: 59
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OKay so the vehicles and roads do it on the beta mostly...But Im pretty damn sure i get weapon glitches on all versions, all maps. Will double check this morrow.
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#14 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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I get the same thing but on buildings at distance. Definately more notiecable on the larger maps when looking through binocs. I does look alot like artifacts but not exactly the same behaviour. I think it is a texture issue or something to do with the way shadows are handled, but not sure.
Be carefull about the temperature vs. artifacts. You usually get artifacts from your vga memory overheating or from being clocked to high. Your GPU may be fine but the memory isn't. I'm not suggesting this is your problem and the fact that you know what Riva tuner is means you probably already know all this (just thought I would throw it out there I believe that part of the aliasing process used on the 7xxx series cards is not very good and causes alot of these graphical issues. |
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#15 |
![]() Join Date: May 2007
Posts: 59
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Its like the shadows flicker and move all around. extremely fast.
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#16 |
![]() Join Date: Jun 2007
Posts: 3
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up date the drivers for your graphic card or get a better one
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#17 | |
![]() Join Date: May 2007
Location: Florida
Posts: 62
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Quote:
FYI I AM using the second fastest video card on the market right now, As well as the 158.22 Forceware Drivers, I've tried the 160.10 Beta's as well and it doesn't fix it. It Isn't a problem with my Graphics card as every other game i play works perfectly. Even unpatched Bf2 works perfect but as soon as i bring it up to 1.41 this problem starts. Please... I really do appreciate the help and the suggestions but at least read the problem i am having along with the information i provide before suggesting i upgrade the $400 graphics card i just bought last week.. lol Also, i found a thread on another forum with someone having a similar problem but not exactly the same and he fixed it by Installing the 1.4 patch, then the 1.41 instead of just running 1.41 on the unpatched game. I'm going to try this later tonight and i'll post my results. | |
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#18 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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I really think it is some issue with textures and shadows. I noticed with 0.6 beta that this black flickering and textures acting weird was more apparent. I have yet to find anything that fixes it. There may be some settings in the nvidia control panel that can help. I would try the different image quality settings to see if it changes anything. Then I would read the descriptions for each individual setting, things like transparent antialaising etc. to see if one might apply. Not sure what the fix or problem is.
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#19 |
![]() Join Date: Jul 2007
Location: london
Posts: 43
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interesting... i used to get this on my old comp, not sure if i have seen it on my new one, i was so used to it. i'll have a looksee. question: does this occur at far distances or at all distances? mine was most noticable at long range through scopes/bino's.
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#20 |
![]() Join Date: May 2007
Location: Florida
Posts: 62
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Happens at any distances.
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| Tags |
| flickering, gun, polygons |
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