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Old 03-28-2012, 10:01 AM   #31
winchesterdelta1
Default Re: Post Processing Effects, and that Damned Blur! (A How-to)

Quote:
Originally Posted by sidhellfire View Post
This is silly. You simply try hard to maintain fancy effects while your card has serious FPS problems, and blame all on blur. And that is just stupid, cause every reasonable person just turns off graphical details and admits that this card is too weak.

Additionally, you hadn't really tested how different post-processing values do work in latest version of Arma:OA(CO). FYI the exact effect you want to achieve is under "very low" value.
If i'm correct he try's to say that he ONLY wants blur removed and KEEP the other fancy effects that you have with Post Processing ON.

"Why do they even try to invade, why do they try to conquer? Why do they risk everything for such a small dominance? Because war is all they know, and without war they have no meaning for life, no meaning for the future. They are born into a world of such violence, and ignorance. The final battle is near, and their annihilation is at its peak. We are coming, and our numbers will darken your skies, you cannot run, you cannot hide.
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Old 03-28-2012, 08:07 PM   #32
SnR

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Default Re: Post Processing Effects, and that Damned Blur! (A How-to)

In PvP environment, to have settings all high and purty is a hinderence. A dam shame with such a pretty game knowing others out there would have an edge over you.


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