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Old 12-06-2010, 12:43 PM   #1
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Default nvidiaCP tweaks - PR relevant

Anyone familiar with nvidia software, drivers and it's control panel will know its not that good.

I've done some research and simplified the control panel, how certain settings interact with BF2/PR and what settings work best.

Online sources include tweakguides, IGN and nhancer.

My OS: WinXP 32bit -SP2
I don't think the CP changed with Vista/Win7 except from maybe the introduction of a few DX11 settings. The example below features Forceware v92.91 - Not the newest I know but its the one that I feel works harmoniously well with the BF2 engine.

Removing glitchy nvidia Grass in-game
Another thing I noticed, even in the 0.95 Trailer on moddb is this Grass bug, which can be easily rectified by doing the following:
1 Delete the shader cache folder in the Battlefield 2 folder (under my documents).
2 Start up PR, turn Off AA in Video Settings. You will be instructed to restart PR. Do so.
3 After restarting make sure AA is off and load any map.
4 Wait for shaders to be optimized at load screen.
5 Once loaded, exit game completely.
6 Restart PR enable AA. Restart.
Glitch Eradicated.

Hidden Coolbits
If you want to give your hardware a boost check out CoolBits. This is a simple registry input which enables the nvidia overclock utility normally hidden within most Forceware.

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Last edited by WeeGeez; 12-06-2010 at 02:18 PM..
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Old 12-06-2010, 01:02 PM   #2
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Default Re: nvidiaCP tweaks - PR relevant


Cheers WeeGeez

"This bitch is clearly missing every point I have mentioned prior. Not to mention Craig that you have fuck all else to do with the management of PR; you're welcome to ask me to leave, and welcome to ask Jaymz why he left. You obviously want to make something of it. Go ahead, at least have the balls to ask" - Gaz
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Old 12-07-2010, 12:13 PM   #3
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Default Re: nvidiaCP tweaks - PR relevant

Note that the paragraph on Trilinear optimisation is not 100% accurate.
PR plays well with this setting set to On and will at the same time increase image quality at further distances!

but remember for any changes to to effect BF2/PR, old shaders must be replaced with new ones. (delete old ones in bf2 folder under my docs).

my PR plays well like this. should be the case for anyone else also.

hope this helps a few of us.

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