project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > French Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
French Forces Discussion pertaining to the French Forces faction.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-11-2010, 07:25 AM   #21
aXoCHaPo

aXoCHaPo's Avatar
Default Re: [Vehicle] VBCI [WIP]

Hi,

Here is a little update.
Actually, the model has around 8500 tris, with the sides modelled.

They will be removed and a good bump map will do the job (plus 1300 tris with the "small hooks")

By the way, I saw some mistakes that will be fixed. (Some edges on the side, wheels need some improvement etc...)
Please, tell me that 7000 tris is a perfect number, please


First I have to finish the VBL (UVs done Texture started)




aXoCHaPo


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
aXoCHaPo is offline Reply With Quote
Old 02-11-2010, 10:39 AM   #22
BloodBane611
Registered User
Supporting Member

BloodBane611's Avatar
Default Re: [Vehicle] VBCI [WIP]

That really looks fantastic, great job!

I think 7K tris for an APC is good, I believe the current US humvee is about 6K?



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline Reply With Quote
Old 02-11-2010, 11:37 AM   #23
[R-DEV]Drav
PR Artwork Team
Supporting Member
Default Re: [Vehicle] VBCI [WIP]

Lots of smoothgroup errors (the black shadowy bits) They need to be fixed about now.....i.e before any serious texturing starts.


7000 (as long as its tris not polys) is fine tho, good luck with the texturing. Although.... can you post a quick screenshot of your UVs?
[R-DEV]Drav is offline Reply With Quote
Old 02-11-2010, 03:33 PM   #24
aXoCHaPo

aXoCHaPo's Avatar
Default Re: [Vehicle] VBCI [WIP]

I know there is some smoothgroup error... i'll fix it asap.
But, first i have to finish the VBL. I'm actually doing lods and cols (first time for me, and that's... well, maybe i'll have some questions )

First question, It's the same texture and uv map for all lods ? I don't think so, but, I hope the answer is YES

The UVmap is not done yet for the VBCI, i'll post it when done.

And yes, it's 7000 TRIS. Maybe I will make some details. About 7500 I think.
How many tris for the BTR you've done ?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
aXoCHaPo is offline Reply With Quote
Old 02-11-2010, 03:45 PM   #25
[R-DEV]Hauteclocque
PR:BF2 Developer

[R-DEV]Hauteclocque's Avatar
Send a message via MSN to [R-DEV]Hauteclocque
Default Re: [Vehicle] VBCI [WIP]

Sure it's the same texture, the textures folders would be HUGE otherwise


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hauteclocque is offline Reply With Quote
Old 11-11-2010, 06:23 AM   #26
Reco Monkey

Reco Monkey's Avatar
Default Re: [Vehicle] VBCI [WIP]

Excellent model!!

Hope you don't mind some constructive criticism though. The grab handles at the front left of the hull aren't quite right.

The large handle front left of the driver should be vertical and not horizontal on the glacis plate.

Also, on the front left hand side of the vehicle there should be a square hatch. At the moment you have two additional grab handles.

Hope this helps.
Reco Monkey is offline Reply With Quote
Old 11-21-2010, 03:40 PM   #27
lucky.BOY

lucky.BOY's Avatar
Default Re: [Vehicle] VBCI [WIP]

@Reco Monkey, maybe im repeating myslef, but you should back yourself up with sources/reference while saying such facts..

Otherewise, good model and GOOD LUCK

-lucky


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
lucky.BOY is offline Reply With Quote
Old 05-15-2011, 04:28 PM   #28
[R-CON]Sgt_Doctor
PR:BF2 Contributor

[R-CON]Sgt_Doctor's Avatar
Default Re: [Vehicle] VBCI [WIP]

Bao the great is fixing our VBCI !















(6863 tris)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Sgt_Doctor is offline Reply With Quote
Old 05-15-2011, 04:32 PM   #29
pfhatoa
Default Re: [Vehicle] VBCI [WIP]

Quote:
Originally Posted by [R-CON]Sgt_Doctor View Post
Bao the great is fixing our VBCI
It's based on aXoCHaPo work right? If so, great work aXoCHaPo and Bao!
pfhatoa is offline Reply With Quote
Old 05-15-2011, 04:41 PM   #30
[R-CON]Sgt_Doctor
PR:BF2 Contributor

[R-CON]Sgt_Doctor's Avatar
Default Re: [Vehicle] VBCI [WIP]

That's right.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Sgt_Doctor is offline Reply With Quote
Reply


Tags
vbci, vehicle, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:36 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.