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| French Forces Discussion pertaining to the French Forces faction. |
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#31 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Or not.
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#32 |
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PR:BF2 Developer
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can we see the texture sheet and the resolution number ?. also a bare uvw map would be good.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#33 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Pm sent.
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#34 |
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Oh dear no D:. Please tell me someone re-did these.
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#35 |
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PR:BF2 Developer
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i assume that the uvw is redone since it is pretty well packed.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#36 |
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YES! someone did it alot better than me.
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#37 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Nice weapon, UV very tight, but isn't the textures file a way too big? 2048x2048 for a rifle is too much! and since most of the things there are easily mirrored, you can have the same overall quality using half of this texture.
Other easy thing to do is add a nice ambient occlusion to bring it to life, the render show us an irreal light/shadows that definitely isn't shown into the game. You can fake it without any performance hit using AO. One last thing, why is this bigger bump on the grip? I don't see it in any photo.
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#38 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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![]() ![]() ![]() Bao has fixed the wilki's UV. I have forget to say : W.I.P. |
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#39 |
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PR:BF2 Developer
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if this is still wip i would add a bit of roundnes to those bumps on the grip at the moment they are a bit low poly and should be able to be tweaked relatively easy without messing up any uvw very much or the texture luckily.
everything else is smooth except that part |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#40 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Quote:
But I'm still concerned about the texture size, I only see laaargeee VEHICLES using that size, and the scopes isn't even included, which means, 7mb of textures for a single weapon!!! Lately I was astonished by the enormous polycount and textures of the Tavor21, 10k tris and 7mb of textures for a handled weapon. These and others wasted resources only contribute to the bad performance found on last version. I'm not saying to nerf the visual quality, just to optimize it. In a quick look see what you can mirror
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Last edited by [R-CON]Salmonella; 03-02-2010 at 03:32 PM..
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| famas, weapon, wip |
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