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| French Forces Discussion pertaining to the French Forces faction. |
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#41 |
![]() Join Date: Nov 2009
Location: atm UK
Posts: 23
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#42 |
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PR:BF2 Developer
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Last edited by [R-DEV]Hauteclocque; 01-31-2010 at 01:20 PM..
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#43 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,792
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nice!
make sure that you export everything seperat (mg, belt, ammobox) nad that you have prober lods ;P |
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#44 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 791
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Bao just pwnd our mother.
It's an awesome counterpart to MG3. ! Highlight needed here ! HAUTECLOCQUE, schnell ! |
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Last edited by [R-DEV]Hauteclocque; 01-31-2010 at 01:20 PM..
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#45 |
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PR:BF2 Developer
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#47 |
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The Belt Doesnt have to be exported seperatley?
all you need to export is the Ammobox and Gun seperate. The belt can be attached to the Gun. Then just export the Ammo box as a SimpleObject Bao honestly gets better and better at these textures And what a great tri count! Awesome model |
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#48 |
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Damn sexy!
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#49 |
![]() Join Date: Nov 2009
Location: London, Ontario
Posts: 140
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Hey, im not too familiar with the French weapons, but does anyone know how that weapon works? is it gas operated?
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#50 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Use the google bud: Modern Firearms - AAT M.52 / Mod. F1 machine gun
That is really an awesome weapon, great model + texture! Can't wait to see the FF using this ingame! |
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[R-CON]creepin - "because on the internet 0=1" |
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| anf1, weapon, wip |
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