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| French Forces Discussion pertaining to the French Forces faction. |
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#41 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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I actually don't see any real improvements except the rotor.
Removing the marked edges doesn't reduce your polycount but could cause bad smoothing because the exporter could triangulate this not defined areas in a way you don't want. I also would have kept the edges on the front door for easier and better texturing. The rotor cap doesn't really look round anymore, one more edgeloop would make it look much better. I am not sure what PR's standards are but 10k tris for a lod0 model is acceptable nowadays.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Tools of choice: Autodesk 3ds Max 7, Adobe Photoshop CS3, Wacom Intuos 3 A5, Olympus E-510 |
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#42 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Quote:
I removed those edges for better texturing, but anyway using Maya I always have to triangulate it before the export, all my models was made this way and no problems so far. ____ Update, I've been working in a highpoly panel to be baked and bring the cockpit to life... Of course it isn't finished/baked yet, actually 150k ![]() ![]() ps.I made it plain and exagerated all depths to ease the baking | |
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#43 |
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PR:BF2 Developer
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I don't know if someone has already done something like this here...maybe Stigger did it for his choppers.
A reference to show how precise you work is . ![]() Your work is really amazing... |
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#44 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Waow. You are awesome !
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#45 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Holy crapt, that's just fuc**** awesome!!! The Cougar gonna be as beautiful as the Mi-8, good luck Salmonella!!!
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#46 |
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Dutch Forces Mod Leader
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Nice work Salmo
Never seen such a detailed cockpit |
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Finally I made a sucssesfull bake(350k -> 420 tris), and started the panel texture...
Still need to figure out what the hell to put on those displays, and of course the whole cockpit texture... Actually using 1024^2 texture. ![]() ![]() ![]() and the bumpmap alone.
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#48 |
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Uhm...R-DEV Tags for Salmo Anyone?
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#49 |
![]() Join Date: Feb 2009
Posts: 267
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Thats pretty pro salmo.
Do you work as a 3D artists by any chance? |
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#50 |
![]() Join Date: Nov 2009
Location: Florida, "The Sunshine State"
Posts: 616
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*changes pants*
That was pretty Fucking awesome salmo. Nice work |
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