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Old 03-17-2010, 04:50 PM   #41
Hyperion
Default Re: [Vehicle] AS 532 Cougar [WIP]

I actually don't see any real improvements except the rotor.

Removing the marked edges doesn't reduce your polycount but could cause bad smoothing because the exporter could triangulate this not defined areas in a way you don't want.

I also would have kept the edges on the front door for easier and better texturing. The rotor cap doesn't really look round anymore, one more edgeloop would make it look much better.

I am not sure what PR's standards are but 10k tris for a lod0 model is acceptable nowadays.



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Old 03-17-2010, 07:39 PM   #42
[R-CON]Salmonella
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Default Re: [Vehicle] AS 532 Cougar [WIP]

Quote:
Originally Posted by Hyperion View Post
I actually don't see any real improvements except the rotor.
Removing the marked edges doesn't reduce your polycount but could cause bad smoothing because the exporter could triangulate this not defined areas in a way you don't want.
I also would have kept the edges on the front door for easier and better texturing. The rotor cap doesn't really look round anymore, one more edgeloop would make it look much better.
I am not sure what PR's standards are but 10k tris for a lod0 model is acceptable nowadays.
Dude, I was not aiming to improve anything, just to reduce the polycount where it is barely noticeable, 10k is acceptable IF used on important parts, 15% of the tris are gone and you only noticed a difference due the wireframe mode and lack of proprer smoothing.

I removed those edges for better texturing, but anyway using Maya I always have to triangulate it before the export, all my models was made this way and no problems so far.
____

Update, I've been working in a highpoly panel to be baked and bring the cockpit to life...
Of course it isn't finished/baked yet, actually 150k



ps.I made it plain and exagerated all depths to ease the baking


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Old 03-17-2010, 07:46 PM   #43
[R-DEV]Hauteclocque
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Default Re: [Vehicle] AS 532 Cougar [WIP]

I don't know if someone has already done something like this here...maybe Stigger did it for his choppers.
A reference to show how precise you work is .


Your work is really amazing...


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Old 03-17-2010, 08:22 PM   #44
[R-CON]Sgt_Doctor
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Default Re: [Vehicle] AS 532 Cougar [WIP]

Waow. You are awesome !


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Old 03-17-2010, 09:21 PM   #45
162eRI

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Default Re: [Vehicle] AS 532 Cougar [WIP]

Holy crapt, that's just fuc**** awesome!!! The Cougar gonna be as beautiful as the Mi-8, good luck Salmonella!!!
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Old 03-18-2010, 04:27 AM   #46
[R-COM]Glimmerman
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Default Re: [Vehicle] AS 532 Cougar [WIP]

Nice work Salmo

Never seen such a detailed cockpit

Cheers,
Glimmer


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Old 03-19-2010, 08:25 PM   #47
[R-CON]Salmonella
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Default Re: [Vehicle] AS 532 Cougar [WIP]

Finally I made a sucssesfull bake(350k -> 420 tris), and started the panel texture...
Still need to figure out what the hell to put on those displays, and of course the whole cockpit texture...
Actually using 1024^2 texture.





and the bumpmap alone.


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Old 03-19-2010, 08:53 PM   #48
Wilkinson
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Default Re: [Vehicle] AS 532 Cougar [WIP]

Quote:
Originally Posted by [R-CON]Salmonella View Post
Finally I made a sucssesfull bake(350k -> 420 tris), and started the panel texture...
Still need to figure out what the hell to put on those displays, and of course the whole cockpit texture...
Actually using 1024^2 texture.

and the bumpmap alone.
Uhm...R-DEV Tags for Salmo Anyone?


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Old 03-19-2010, 09:24 PM   #49
Koroush47

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Default Re: [Vehicle] AS 532 Cougar [WIP]

Thats pretty pro salmo.

Do you work as a 3D artists by any chance?
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Old 03-19-2010, 11:01 PM   #50
sharpie

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Default Re: [Vehicle] AS 532 Cougar [WIP]

*changes pants*
That was pretty Fucking awesome salmo.
Nice work


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