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| French Forces Discussion pertaining to the French Forces faction. |
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#1 |
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PR:BF2 Developer
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Hi all,
We need some statics for the map of our main mapper Preston (you can see his work in a topic of French Forces' subforum). Our Devs are pretty busy in this moment and it would be great if you could help us making some statics. Some of forum people are already working on our statics and we thank them a lot. Here is a list of what we need : Old buildings with rusty steel which represent sawmills Texture exemple : ![]() Model exemple : ![]() ![]() Some settings : Half brokenfences : Exemple : ( on the right of the picture) ![]() Regards, Hauteclocque. PS : If you want to help us, PM [R-CON]162eRI or me for more information. |
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#2 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Been doing some today. see what you think , still have some way to go on textures. Nevertheless models coming on.
http://www.gmand.co.uk/smee/images/housing.avi |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#3 |
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PR:BF2 Developer
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Thanks to have posted your (very good) work here.
Well, as you have said, there is still a little work on texturing but the models look great ! You have even made alternative roofs and a destroyed house ! Thanks you very much ! If you need other ideas of statics to be done, ask us, we will certainly have something for you. |
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#4 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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yeah working on couple more
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#5 |
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Crysis hm liked the singleplayer but the multiplayer is shit (rather play PR for that), wish they had that daylight effect with Battlefield 2... Nice samples you got there mate!
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#6 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Not sure what you could call it. have made the entrance wider so as to be able to use the destructive fence at the entrance. 730poly's
UPDATE : Dirt Maps sorted
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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Last edited by smee; 04-12-2009 at 02:41 PM..
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#7 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Truely awesome, smee.
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Last edited by Priby; 04-11-2009 at 11:12 AM..
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#8 |
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nice work smee! they look bloody good!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Will: An ordinary night for Carebear 'Quickly PingPing fetch me my gimp mask'
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#9 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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OMG. A bunch of buildings like that and we can do everything we want for African or Asian maps!
Good idea for the destructible fence, even if buildings like that should be 100% destructible like the fence hahaha, but we have enough work like that, it will stay this way or you just have to play Crysis ^^ Thank you smee. |
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#10 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Been doing some testings , have problem with think the colision mesh causing jumping on the roof. see what you think
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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Last edited by smee; 04-14-2009 at 02:35 PM..
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