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Old 04-14-2009, 02:38 PM   #11
smee
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Default Re: [TASK]Statics

Been doing some testings , have problem with think the colision mesh causing jumping on the roof. see what you think going to take some changing.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 04-14-2009, 02:48 PM   #12
[R-DEV]Rhino
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Default Re: [TASK]Statics

Nice work in general, but you need to tile your corrugated iron WAY more, at the moment looking really low rez, and many of your textures in other places look stretched, mainly on your separate panels stuck on the side etc...

@1:12 your corrugated iron is paper thin... give it some edge even if it is 2D.

Apart from that, coming along well


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Old 04-14-2009, 02:53 PM   #13
[R-CON]ReadMenace
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Default Re: [TASK]Statics

Neat-o! Really nice corrugated steel shack!

Didn't realize that the incendiaries would breach doors. ;p

-REad
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Old 04-14-2009, 02:57 PM   #14
[R-DEV]Rhino
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Default Re: [TASK]Statics

Quote:
Originally Posted by ReadMenace View Post
Neat-o! Really nice corrugated steel shack!

Didn't realize that the incendiaries would breach doors. ;p

-REad
I think it's down to the materials hes using, looks like a custom door, or a door that's not used in PR which is most likely what it is.


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Old 04-14-2009, 03:59 PM   #15
smee
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Default Re: [TASK]Statics

Door is standard from PR will look at a wave for the corrigated.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 04-14-2009, 05:41 PM   #16
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Default Re: [TASK]Statics

OMG TT_TT Just THANK YOU!
Really nice work, it's coming along nicely. I guess Rhino said everything that have to be say.
Just a question, is it normal we don't see the shadow of the hangar?

Anyway, just wonderful, it will be perfect on maps. Can't wait to see it with its little brothers and sisters statics LOL

PS: did you get an answer for your transparent textures?


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Old 04-14-2009, 05:47 PM   #17
[R-DEV]Rhino
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Default Re: [TASK]Statics

Quote:
Originally Posted by [R-CON]162eRI View Post
Just a question, is it normal we don't see the shadow of the hangar?
It is when the map has no lightmaps, the dest fences I made cast dynamic shadows so there wont be a shadow still in its place after its destroyed

@smee, once your done with this static, PM me the files for it and I'll give you some full feedback on it, tell you what needs fixing and how etc


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Old 04-14-2009, 06:02 PM   #18
smee
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Default Re: [TASK]Statics

cheers rhino know you get busy

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 04-14-2009, 07:05 PM   #19
Wilkinson
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Default Re: [TASK]Statics

Excellent work smee! your really good at this stuff


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Old 04-16-2009, 01:29 AM   #20
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Default Re: [TASK]Statics

Resized the hut, looks lot smaller and put a lightmap on so you can see shadow and rescaling texture on iron hut.


3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Last edited by smee; 04-16-2009 at 02:28 AM..
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