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| French Forces Discussion pertaining to the French Forces faction. |
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#21 |
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Brazilian/FARC Faction Lead
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Yeah, that's cool
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#22 |
![]() Join Date: Jan 2008
Location: Bordeaux
Posts: 48
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I really don't understand why the bipod is so close of the Soldier? It would be better on the other side of the weapon isnt it?
http://upload.wikimedia.org/wikipedi...te_Schrome.jpg Some pics of the frf2: ![]() http://www.soldatsdefrance.fr/photo/...gal-475820.jpg http://intrepid.acenet-inc.net/~leko...s/RCI/frf2.jpg http://upload.wikimedia.org/wikipedi...iper-FRF2.JPEG |
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[French Forces Mod Founder&Leader]
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Last edited by [R-MOD]Saobh; 11-25-2009 at 05:33 AM..
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#23 |
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Nice Work!
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#24 |
![]() Join Date: Dec 2008
Location: Denver
Posts: 38
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This rifle should have an bi pod by default...
As the SAW does.. |
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#25 |
![]() Join Date: Nov 2009
Location: atm UK
Posts: 23
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Hello,
Question for DEV (or whoever who has the answer !) I'm doing the FRf2 texture, and i'm wondering if I can use an AO map and/or a bump map ? If yes, do i have to create a new file ? that mean there will be 3/4 .dds files for the FRf2 : texture, normalmaps, bump map and AO map. |
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#26 |
![]() Join Date: Dec 2009
Location: Jataí, Goias
Posts: 42
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good job, and beatiful weapon (:
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#27 |
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wow lol thats pretty cool
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| frf2, weapon |
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