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Old 11-16-2009, 01:33 PM   #21
Brazilian/FARC Faction Lead

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Default Re: [Weapon] FrF2

Yeah, that's cool


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Old 11-16-2009, 01:44 PM   #22

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Default Re: [Weapon] FrF2

I really don't understand why the bipod is so close of the Soldier? It would be better on the other side of the weapon isnt it?

http://upload.wikimedia.org/wikipedi...te_Schrome.jpg

Some pics of the frf2:


http://www.soldatsdefrance.fr/photo/...gal-475820.jpg

http://intrepid.acenet-inc.net/~leko...s/RCI/frf2.jpg

http://upload.wikimedia.org/wikipedi...iper-FRF2.JPEG

[French Forces Mod Founder&Leader]


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Last edited by [R-MOD]Saobh; 11-25-2009 at 05:33 AM..
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Old 11-16-2009, 01:54 PM   #23
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Default Re: [Weapon] FrF2

Nice Work!


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Old 11-25-2009, 04:25 AM   #24

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Default Re: [Weapon] FrF2

This rifle should have an bi pod by default...
As the SAW does..
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Old 01-19-2010, 05:01 AM   #25

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Default Re: [Weapon] FrF2

Hello,

Question for DEV (or whoever who has the answer !)
I'm doing the FRf2 texture, and i'm wondering if I can use an AO map and/or a bump map ? If yes, do i have to create a new file ?
that mean there will be 3/4 .dds files for the FRf2 : texture, normalmaps, bump map and AO map.


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Old 01-20-2010, 01:45 PM   #26
Default Re: [Weapon] FrF2

good job, and beatiful weapon (:
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Old 02-27-2010, 11:25 AM   #27

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Default Re: [Weapon] FrF2

wow lol thats pretty cool


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