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Old 03-25-2009, 03:54 PM   #1
[R-CON]Sgt_Doctor
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Default [Vehicle] AMX 56 [WIP]



Quote:
The Leclerc is a main battle tank (MBT) built by Nexter of France. It was named in honour of General Philippe Leclerc de Hauteclocque who led the drive towards Paris while in command of the Free French 2nd Armoured Division (2ème DB) in World War II.

The Leclerc is in service with the French Army and the army of the United Arab Emirates. In production since 1991, the Leclerc entered French service in 1992, replacing the venerable AMX 30 as the country's main armoured platform. With production now complete, the French Army has a total of 406 Leclercs .
(Wikipedia.)












By Tcheky. (14'200 poly.) Remenber WIP.


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Old 03-25-2009, 04:04 PM   #2
Rudd
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Default Re: [Vehicle] AMX 56 [WIP]

Quote:
One of the main features of the AMX-56 Leclerc is the unique autoloading system which was specifically designed for it, and reduces the crew to three by eliminating the human loader. The turret of the Leclerc was designed around the autoloading system in order to avoid the problems common to other tanks with an autoloader
AMX-56 Leclerc main battle tank

I wonder if you guys can find a way to portray this feature ingame.

and you guys are quality modelers btw.


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Old 03-25-2009, 04:52 PM   #3
[R-DEV]DankE_SPB
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Default Re: [Vehicle] AMX 56 [WIP]

will you remove external fuel tanks? iirc they not used in combat, only on march
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Old 03-25-2009, 05:13 PM   #4
Scot
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Default Re: [Vehicle] AMX 56 [WIP]

Looks excellent!!


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Old 03-25-2009, 07:48 PM   #5
Eagle345

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Default Re: [Vehicle] AMX 56 [WIP]

Looks NYCE! Most detail i've ever seen put into tracks

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Old 03-26-2009, 02:25 AM   #6
rangedReCon

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Default Re: [Vehicle] AMX 56 [WIP]

Damn, that just may challenge the Challenger for the sexiest tank in PR.


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Old 03-26-2009, 02:28 AM   #7
[R-DEV]Rhino
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Default Re: [Vehicle] AMX 56 [WIP]

14k polys? way too high, a MBT should be 10k max...

For a start Tank Tracks should be 2D...

Bf2 Track Modeling


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Old 03-26-2009, 04:18 AM   #8
[R-CON]Sgt_Doctor
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Default Re: [Vehicle] AMX 56 [WIP]

Of course, but it's an old WIP made by tcheky for fun.


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Old 03-26-2009, 04:19 AM   #9
Scot
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Default Re: [Vehicle] AMX 56 [WIP]

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Originally Posted by [R-DEV]Rhino View Post
14k polys? way too high, a MBT should be 10k max...

For a start Tank Tracks should be 2D...

Bf2 Track Modeling
What actually happens when you go above the polys and put it in game?


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Old 03-26-2009, 04:28 AM   #10
[R-DEV]Rhino
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Default Re: [Vehicle] AMX 56 [WIP]

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Originally Posted by [SP-DEV]Scot View Post
What actually happens when you go above the polys and put it in game?
it simply wouldn't work, well it would be there but it wouldn't turn or anything when the tank moves since its really not the model of the track that turns its simply a animated texture.


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