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| French Forces Discussion pertaining to the French Forces faction. |
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#21 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,385
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That is a well done vehicle.
I might be wrong here but it looks very much like the vehicle that the Pakistani's were using in BHD to transport the dead and wounded. |
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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It's true. But, it's the 6x6 wheels version in BHD.
In Astan, our soldiers use the VAB TOP. (More shielded with remote weapon station) ![]()
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#23 |
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PR:BF2 Developer
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Hi, here are some pics of the optimized VAB : 6941 tris
Don't take care of the texture, these are low graphics screenshots, it's just to see the wireframe. ![]() ![]() ![]() ![]() ![]() ![]() Edit : and yes there are two open hatchs at the back, it's a normal use in French Army. So we hope to have two soldiers at the back who would be able to fire. |
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#24 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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#25 |
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PR:BF2 Developer
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Sorry to have not noticed this question yet.
what do you mean by the passenger door ? The door at the opposite of the pilot one ? This is the interior of the VAB : ![]() We plan to make this kind of wiew : (It's Sgt Doctor artwork ![]() Don't look at the texture, the UVs have do be done again a bit. Normally you can see what you call the passenger door, but we want to make a static wiew, the same as the MEC APC(I can't remeber its name...). BTW, if a [R-DEV] could check the vehicle and correct the few problems which could be removed, it would be nice. Bao will give us the files as soon as his computer is ready. PM me if you are interested, we will be able to export it after that. |
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Last edited by [R-DEV]Hauteclocque; 09-18-2009 at 05:46 PM..
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#26 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Sry, but this time, I see the door. But you can't see all the door's texture.
Ps : I love my PS skills ! (Oh, and it's the BMP3.) |
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#27 | |
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:O Bravo bravo.
This is EXCELLENT Quote:
Easily Done. Just Do it for the Coding Portion of the Vehicle. Just shoot me a PM and I'll Export whenever ready. Be sure to have a wreck model of the VAB. There has to be a wreck model. | |
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#28 |
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PR:BF2 Developer
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#29 | |
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Quote:
Lod0- Closest Lod1- Farther than lod0 etc..... The Higher the LOD number the less Tris it will have. It's all about the rendering basically. | |
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#30 |
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PR:BF2 Developer
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OH yes I did know for the LODs
I only asked if you needed them to export a vehicle. But apparently you know to do them by yourself. Thanks for that info. We will make a wreck model. Waiting for [R-DEV]s OK, maybe our [R-COM] should post this pictures in the private section where maybe it could have more success... |
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| vab, vehicle, vehicule, wip |
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