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Old 09-02-2006, 01:11 PM   #31
Griffon2-6

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UPDATE:

This is the first Highway control point. It belongs to Taiwan at the start of the round, and will be used as the staging base for capturing the Upper Beach.


This is the same control point, rear view. You can see I decorated the highway a bit...


Cruising down the highway.


This is the second Highway CP, the tanks are only supposed to spawn AFTER the PLA captures the first Highway CP.

Couldn't find the image, will update today with the image, sorry.

Continue feedback.


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Old 09-02-2006, 01:40 PM   #32
[R-DEV]duckhunt
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That highway is gonna get littered with burnt out vehicles, it'l be cool.
Hills look improved aswell, more natural of what I can see. So whats at each end of this here highway then?

Also, im sure you were going to, but with those buildings on the highway, maybe stick some pavement bits, or car park style pull-in things around, its not realistic to plonk a shop down on a bit of grass in the middle of nowhere

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Old 09-02-2006, 11:25 PM   #33
Griffon2-6

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Those are not shops, those are gas stations. The pumps aren't very clear. I can't find the static for gas prices, but once I find them, I'll add them. Notice there's on on each side of the highway? And the Highway is just an element to the gameplay. It's based on the coastal highway stretching the north and west coasts of Taiwan. There really isn't anything at the end of these highways, as real highways don't end, they just turnpike into other roads. Once the PLA captures both highway CPs, there is a short ramp off to the city. The city is still far from completion, but one CP has been built.

The highway will be a semi-armor battle. I'm torn wether or not to make it a full armor battle. I've made advantages for the infantry, such as scattered woods and grasses, rocks, lane dividers, and the gas stations. There are also sound dividers near the city, so if PLA tanks and APCs can get around those, Taiwan would have a challenge. If I overhaul it into a full armor battle, the city battle may become a n00b fest. But If I do, the highway may be interesting. If anyone has a suggestion, I'd like to hear it.


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Old 09-02-2006, 11:32 PM   #34
[R-DEV]duckhunt
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Make some ditches along the side of the highway for the infantry to hide in.

Armour in cities gets blown up very quickly, and especially since .4 is adding light AT, etc Armour is gonna have a hard time vs INfantry. If you want maybe make some city flags inaccesible to vehicles.

lookin guud

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Old 09-02-2006, 11:57 PM   #35
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Yeah, good idea, but there may not be an infantry battle in the city if I overhaul the armor. You see, everyone will just go for the tanks, especially after the PLA captures the second highway control point. and that's what I mean by a n00b fest. I've already constructed a Ming Dynasty neighborhood, and there's going to be another control point in a suburban neighborhood, which is a courtyard of backyards. The Ming Dynasty neighborhood is completely enclosed and close-knit. That part will definately be an infantry battle, but beyond that, I'm afraid I can't make the city only accessible by infantry, as that will just be unrealistic. I guess I'll make the city the main part of the battle, and leave the armor battle to Rhino, as an urban setting is, I guess, a bad place for an armor battle.


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Old 09-12-2006, 12:54 AM   #36
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Hah, found that last pic:



This is the second Highway control point. Tanks are actually supposed to spawn for Taiwan AFTER the PLA captures the first Highway control point.


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Old 09-23-2006, 05:19 PM   #37
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Update again: The Taiwanese Mirage 2000.




Thanks to clivewil from the Allied Intent team for donating this fighter. He knows a lot about aircraft. You guys are going to love this jet. I just have to PRMM-ize it, you know, add an ammo count, up the speed, etc.


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Old 09-23-2006, 06:04 PM   #38
Resjah

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Awesome!

I can't wait to try out that Mirage, and the sunset feeling on your map looks really nice as well .


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Old 09-23-2006, 07:02 PM   #39
[R-DEV]duckhunt
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any chance of a minimap screen?

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Old 09-23-2006, 09:57 PM   #40
Griffon2-6

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Uhhh sure... thanks for the feedback guys. I'll post the minimap (so far) tomorrow. The city is not complete yet, so excuse that, but elsewhere looks good. Actually, I have a problem with 2/3 of the carrier not showing up, maybe you can help me with that duckhunt.

Oh, and Resjah, I think you'll like the fact that the Mirage has a semi-realistic cannon firing rate. Very good for air to air combat, IMO.

Edit: Minimap



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Last edited by Griffon2-6; 09-24-2006 at 10:27 AM..
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