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#21 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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UPDATE
One more screenshot of a nearly completed beach outpost, and when I say nearly completed, I mean, I just completed it at the time of posting. ![]() There is one Taiwan base almost done, but I can't show it to you until I sort out the road problem. The road always disappears below the terrain, so yeah. Look out for future updates. |
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#22 |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,401
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Ok, third time is the charm they say...
This time I've added the alpha channel and saved it as described on the link Rhino posted in the shoutbox.... The name of the zipfile is the same as the previous 2 but you need to rename the DDS file... I sort of fogot to do that before zipping it... Hope it works this time |
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#23 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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Ok, thanks.
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#24 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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Ok, new pics. Tell me what you think about these heights - too hilly, too flat, too unnatural - feedback please.
![]() This is one side of the highway ![]() And here's the other side Please post feedback! |
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#25 |
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Retired PR Developer
![]() Join Date: Jan 2006
Location: California
Posts: 2,580
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I think they have an artificial feel to it..
Maybe just using the palette in some sort of "crazy manner" will give an unpredictable and more natural looking effect...? Hope it helps. -Ghost |
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#26 |
![]() Join Date: Jul 2006
Posts: 1,660
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I say you better match the fog color with the sky texture, but that's gonna be a bit hard with the skytexture your using at the moment. Rhino?
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#27 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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I know about the fog color, and that is the challenge in making a sunset map, but I have tried my best. That is finetuning, however, I am more concerned about the general aspect of this map. Ghostrider, I agree that it looks artificialy, but I have tried moving the modify brush in a random manner, and that produces Chinese cartoon-like results. More feedback is welcome, everyone.
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#28 |
![]() Join Date: Jul 2006
Posts: 1,660
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I guess you don't know how to use Terragen, neither do i so your best bet to get good terrain with the editor tools might be to just go randomly over the map changing your brush size and strength and running it over with the smooth tool. you could also do your terrain lightmaps on low to get a better perspective on how you terrain looks with shadows. That's what im doing on my first map anyways.
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#29 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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That's how I generated these hills, by running over the terrain randomly, and then smoothing it. I will try generating low terrain lightmaps, just to get a jist. Does anyone know how to get a sharp peak on a mountain? That seems to be imposible, but I have seen some maps with sharp peaks, and there is a glitch in my terrain I can't sort out that has a sharp peak.
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#30 |
![]() Join Date: Jul 2006
Posts: 1,660
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When you see maps with very realistic looking terrain, it's very likeley it's been done with Terragen. You could however do it with editor tools, but that's gonna be very time consuming. Imagine the raise/lower tool is your fingers, and the terrain is a blob of clay that you have to shape like a mountain. I belive getting terrain looking realistic with the editor is very close to impossible, that's why im gonna learn how to use Terragen.
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