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#121 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Posts: 1,725
Location: Auckland
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Looking good Vapo, send me some screens when you can
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#122 |
![]() Join Date: Mar 2009
Posts: 72
Location: Coffs/Nsw
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Honestly can the Devs ever stop mentioning a barracuda replica on every single map that happens to be an island map???
You guys didn't say the same thing to Jabal 4km around so why do it here? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "My stomach was making the rumblies, that only hands would satisfy!" |
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#123 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Posts: 1,725
Location: Auckland
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Jabal 2 is meant to be an upscaled version of Jabal 1, as far as i know the mapper intended for it to replace Jabal 1 all together. Therefore its a different kettle of fish to this map
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#124 | |
![]() Join Date: Nov 2007
Posts: 6,552
Location: The Snowy Northeast
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Quote:
My point was simply to offer advice that would allow the same gameplay factors (open flat area, easily assaulted by air/amphibious vehicles) that wouldn't immediately make the map look like a very popular map already in the PR stable. However, if you'd rather be insulted feel free | |
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[R-CON]creepin - "because on the internet 0=1" |
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#125 |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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Well I'm working on an ADF Island Map based off a real location, that has a large airfield in RL and it's completely to scale, so I know I'll get flamed for making a "Barra Clone" but hey, there are other islands on good old planet Earth so who cares if people give you crap for it. As long as it isn't identical in flag layouts or play style then it's fine.
Keep it up Vapo, I'm looking forward to seeing it all come together |
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#126 |
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PR:BF2 Developer
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guys....don't ever be worried about being flamed, we all follow the same rules on this forum. If there is something that will not work, we will tell you, we will give our personal opinions, but its your map, so just make it
if this indeed was barracuda 4k...I wouldn't mind cuz its 4k lol. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "If you can keep your head when everyone about you is losing theirs, then you probably haven't checked with your answering service" |
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#127 |
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PR:BF2 Developer
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First of all, BloodBane isn't a dev, 2nd of all, there was no need to say "Jabal 2" was going to be like or looked like Jabal because that is the whole point of that map, its meant to be a bigger, better version of the old one to replace the old one, much like Muttrah City v2 was a bigger and better version to replace the old one. This map on the other hand, isn't meant to be a "bigger and better" version of Op Barra, its meant to be a unique map and as such, trying to make it as unique as possible is pretty important in not having it become a clone of something else that is ingame. If on the other hand it wants to try and replace Op Barra, that's anouther matter but I dont see Vapo looking to do that.
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#128 | |
![]() Join Date: Mar 2009
Posts: 72
Location: Coffs/Nsw
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Quote:
I don't see Vapoman trying to replace it either or has he ever mentioned replacing it anywhere. I don't even see a similarity between barracuda and hailstorm apart from of course the carrier so it is beyond me why it is mentioned in the first place.. Now lets get back on topic and oohh and ahhh at vapo's screenies ai? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "My stomach was making the rumblies, that only hands would satisfy!" |
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#129 |
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PR:BF2 Developer
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New Flag plan (open for change), numbers show the order of cap for the Blufor team.
![]() Red flags are those already owned by PLA at the start of the round, white flags are neutral. The PLA main is cappable, but is going to be heavily fortified so it will be hard for the blufor to get in there (but it is possible). |
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#130 |
![]() Join Date: Nov 2008
Posts: 500
Location: Vancouver, BC
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I sense epicness in our futures
Any tunnels? Me likes a good tunnel |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I won't cluck for you |
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| Tags |
| 4km, hailstorm, map, operation, wip |
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