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Old 07-07-2010, 07:33 AM   #11
[R-DEV]motherdear
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Default Re: [MAP] Operation Tempest (4km)

Strap those helmets on and get ready for landing

I am in awe sir


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Old 07-07-2010, 07:46 AM   #12
[R-DEV]Adriaan
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Default Re: [MAP] Operation Tempest (4km)

Sorry, but i'm afraid that's too much awesome for one map.
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Old 07-07-2010, 08:59 AM   #13
[R-DEV]Rudd
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Default Re: [MAP] Operation Tempest (4km)

you sir have talent.


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Old 07-07-2010, 09:55 AM   #14
[R-DEV]VapoMan
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Default Re: [MAP] Operation Tempest (4km)

Want to go on holiday in this map


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Old 07-07-2010, 03:23 PM   #15
Startrekern

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Default Re: [MAP] Operation Tempest (4km)

Pretty amazing stuff. I reeeeeeeeeeeally hope you don't have problems with terrain warping, i.e. in the cliff faces in screen217.. that would be a shame if you had to destroy that beautiful, beautiful terrain to fix it


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Old 07-07-2010, 05:37 PM   #16
[R-DEV]Rhino
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Default Re: [MAP] Operation Tempest (4km)

cool, I'm not so sure about the jungle areas only around the rivers etc and a few other things like the ever so common bunker statics etc but looking pretty good. geo-control is a really good tool


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Old 07-07-2010, 05:57 PM   #17
RaSgO
Default Re: [MAP] Operation Tempest (4km)

Image:
http://i289.photobucket.com/albums/l.../screen208.png

How would you be able to go inland (Deja-vu IRL here) with any armour here? I don't see any exit routes from the beach...
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Old 07-07-2010, 06:10 PM   #18
blues&royalsdylan
Default Re: [MAP] Operation Tempest (4km)

I really like the sound of this, especially the mountainous terrain in a jungle.

The proposed game mode sounds exciting, I really like the idea of that, and it sounds like it could be incorporated into other maps currently in use right now.

Good work
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Old 07-07-2010, 08:02 PM   #19
[R-MOD]Jigsaw
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Default Re: [MAP] Operation Tempest (4km)

Liking this map, looks like a great idea for a beach style assault and the more exposure those great AAV7VPs get the better

I quite like how the jungle terrain is only around the rivers and in the valleys, I think that's actually quite realistic and a big booster for performance. I would personally much prefer smaller areas of dense jungle terrain with a mixture of hills/mountains etc than trying to have all jungle and it being fairly sparse in the name of manageable performance.

Really impressed, keep going son


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Old 07-07-2010, 08:26 PM   #20
ChiefRyza

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Default Re: [MAP] Operation Tempest (4km)

Quote:
Originally Posted by [R-DEV]Rhino View Post
cool, I'm not so sure about the jungle areas only around the rivers etc and a few other things like the ever so common bunker statics etc but looking pretty good. geo-control is a really good tool
It's just the only way I've been able to have stable performance + dense jungle in the one area. Any large amounts in the same area and the lag goes through the roof. As for getting off the beach, don't worry, there are plenty of places to get off it, not to mention you can drive over the wall anyway. The bunker statics are supposed to be long abandoned defenses of cold war era bases in the area (map isn't based off a real location btw.) I felt the bunker statics are the most suitable for what I need, plus, they come in their already destroyed form which adds to the idea they haven't been used in a long, long time. Destructible count will be well under 300 as well.

Like I said still a WIP, anything could change.


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