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#11 |
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PR:BF2 Developer
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Strap those helmets on and get ready for landing
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#12 |
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PR:BF2 Developer
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Sorry, but i'm afraid that's too much awesome for one map.
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#13 |
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PR:BF2 Developer
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you sir have talent.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#14 |
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PR:BF2 Developer
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Want to go on holiday in this map
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
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Banned
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Pretty amazing stuff. I reeeeeeeeeeeally hope you don't have problems with terrain warping, i.e. in the cliff faces in screen217.. that would be a shame if you had to destroy that beautiful, beautiful terrain to fix it
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Last edited by Startrekern; 07-07-2010 at 02:39 PM..
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#16 |
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PR:BF2 Developer
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cool, I'm not so sure about the jungle areas only around the rivers etc and a few other things like the ever so common bunker statics etc but looking pretty good. geo-control is a really good tool
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#17 |
![]() Join Date: Jan 2010
Posts: 53
Location: Noord-Holland
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Image:
http://i289.photobucket.com/albums/l.../screen208.png How would you be able to go inland (Deja-vu IRL here) with any armour here? I don't see any exit routes from the beach... |
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#18 |
![]() Join Date: Nov 2009
Posts: 81
Location: Brighton
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I really like the sound of this, especially the mountainous terrain in a jungle.
The proposed game mode sounds exciting, I really like the idea of that, and it sounds like it could be incorporated into other maps currently in use right now. Good work |
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#19 |
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Forum Moderator
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Liking this map, looks like a great idea for a beach style assault and the more exposure those great AAV7VPs get the better
I quite like how the jungle terrain is only around the rivers and in the valleys, I think that's actually quite realistic and a big booster for performance. I would personally much prefer smaller areas of dense jungle terrain with a mixture of hills/mountains etc than trying to have all jungle and it being fairly sparse in the name of manageable performance. Really impressed, keep going son |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... " |
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#20 | |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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Like I said still a WIP, anything could change. | |
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Last edited by ChiefRyza; 07-07-2010 at 07:36 PM..
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| 4km, map, operation, tempest, wip |
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