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Old 09-25-2011, 03:33 AM   #81
40mmrain
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Cant wait to test it out. Maybe a server will play it every once in a while.

There should be a brit version of the al basrah v2, though.
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Old 01-19-2012, 09:50 AM   #82
TBoy205
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Can i get a working download link to Al Basrah V2 please
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Old 01-19-2012, 10:18 AM   #83
TeRR0R
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Sorry, I forgot to start my webserver again.
Now the link in the first post + pics are working again!

Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Old 01-20-2012, 06:06 PM   #84
162eRI

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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Just DL it and I can say very nice new version! Hope it's going to make it out in the next mappack! What is its status as I see you thread is quite old?! (just wondering why it wasn't in a mappack already, mostly since the last one included new version of old PR maps)

You did very nice and realistic changes to [R-DEV]duckhunt hit map. You changed many statics and textures and it's almost like a new map with the fun and gameplay of the former one. It has also an Iraqi feeling, nice job on that.

I thought it was very hard to modify old maps because you had to re-do all the shaders and all?


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Old 01-22-2012, 06:12 PM   #85
TeRR0R
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Quote:
Originally Posted by 162eRI View Post
Just DL it and I can say very nice new version! Hope it's going to make it out in the next mappack! What is its status as I see you thread is quite old?! (just wondering why it wasn't in a mappack already, mostly since the last one included new version of old PR maps)
The current status is "done".
I update the map only if there are incompatibilities with the lastest PR release.
Regarding map pack: I don't know.

Quote:
You did very nice and realistic changes to [R-DEV]duckhunt hit map. You changed many statics and textures and it's almost like a new map with the fun and gameplay of the former one. It has also an Iraqi feeling, nice job on that.
Thank you!

Quote:
I thought it was very hard to modify old maps because you had to re-do all the shaders and all?
Patience is the key.

Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Old 03-03-2012, 05:43 AM   #86
SGT.Ice

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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Remember back when we played this beast with 20+ people. It should seriously replace the current basrah. It's superior in every way.
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Old 03-03-2012, 07:28 AM   #87
pr|Zer0

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Default Re: [Map] Al-Basrah v2 (2km) [Released]

i disagree...current basrah is one of very few decent british maps..my suggestion is to get brits back on it.... dont wanna be left with burning sands alone


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Old 03-03-2012, 10:28 AM   #88
TeRR0R
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Quote:
Originally Posted by pr|Zer0 View Post
i disagree...current basrah is one of very few decent british maps..my suggestion is to get brits back on it.... dont wanna be left with burning sands alone
Back in the days, when I started this event project in 2009, there were reasons to change the faction to U.S..
But I don't mind today and even agree with you.

I could revert it easily to brits and make it compatible with official PR gameplay standards.

But there is no sign that this advancement will ever make it into PR.

Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Old 03-03-2012, 10:56 PM   #89
pr|Zer0

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Default Re: [Map] Al-Basrah v2 (2km) [Released]

maybe if you PM the creator/or the mapper team leader and explain your improvements, i see no reason why they shouldn't accept it...since its basically an overhaul


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Old 03-04-2012, 03:15 AM   #90
[R-DEV]AFsoccer
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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Quote:
Originally Posted by pr|Zer0 View Post
maybe if you PM the creator/or the mapper team leader and explain your improvements, i see no reason why they shouldn't accept it...since its basically an overhaul
He and I have already talked about it.


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