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#11 |
![]() Join Date: Feb 2009
Posts: 519
Location: Aberystwyth
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Put the building in the shade of another building (and make it smaller) so the shading makes more sense.
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#12 |
![]() Join Date: Mar 2008
Posts: 294
Location: Marbella (Spain)
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ops...
i download it and installed...but CTD when loading... am i doing something wrong? |
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#13 |
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It is not released... That is the older version, I think Battle is working on it to remove the link to prevent confusion.
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#14 |
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Thanks for the suggestions!
I don't know if im able to modify the texture of the russian building, but I'll try when I'm back from my trip. Never messed with it before Including it is no problem. PRSP: I've no clue with PRSP and don't care much about it currently. Apache: Nope. Transport only. OK, here is the map overview.
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Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Last edited by TeRR0R; 03-14-2010 at 04:02 PM..
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#15 |
![]() Join Date: Apr 2008
Posts: 885
Location: Indiana
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Front Page has been updated.
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#16 |
![]() Join Date: Mar 2008
Posts: 294
Location: Marbella (Spain)
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#17 |
![]() Join Date: Mar 2010
Posts: 23
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Looks great! good to see more bushs next VCP bridge better ambushs!
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#18 |
![]() Join Date: Feb 2008
Posts: 330
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If you want to get rid of the land bridges, why not just sink them? Tank traps look really weird like that....
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Main Alias |TG-6th|Googol
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#19 |
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Quote:
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#20 | |
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Quote:
Additionally, if someone miss the change with the lowered terrain, he will sink the precious assets in there Of course I'll change this if the landbridges are removed permanently. Edit: Tank traps have been removed and terrain is lowered. | |
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Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Last edited by TeRR0R; 05-12-2010 at 03:43 PM..
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| Tags |
| 2km, albasrah, map, released, wip |
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