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Old 03-14-2010, 07:52 AM   #11
Sgt.BountyOrig

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Default Re: Al-Basrah V2!

Put the building in the shade of another building (and make it smaller) so the shading makes more sense.
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Old 03-14-2010, 10:20 AM   #12
Tte.oteo

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Default Re: Al-Basrah V2!

ops...

i download it and installed...but CTD when loading...
am i doing something wrong?
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Old 03-14-2010, 02:00 PM   #13
Jjjootjohn

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Default Re: Al-Basrah V2!

It is not released... That is the older version, I think Battle is working on it to remove the link to prevent confusion.
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Old 03-14-2010, 03:21 PM   #14
TeRR0R
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Default Re: Al-Basrah V2!

Thanks for the suggestions!

I don't know if im able to modify the texture of the russian building, but I'll try when I'm back from my trip. Never messed with it before
Including it is no problem.

PRSP: I've no clue with PRSP and don't care much about it currently.
Apache: Nope. Transport only.

OK, here is the map overview.



Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Last edited by TeRR0R; 03-14-2010 at 04:02 PM..
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Old 03-14-2010, 08:15 PM   #15
steve_06-07

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Default Re: Al-Basrah V2!

Front Page has been updated.


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Old 03-15-2010, 03:49 PM   #16
Tte.oteo

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Default Re: Al-Basrah V2!

Quote:
Originally Posted by Jjjootjohn View Post
It is not released... That is the older version, I think Battle is working on it to remove the link to prevent confusion.
thanks mate.
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Old 03-15-2010, 04:12 PM   #17
sold67
Default Re: Al-Basrah V2!

Looks great! good to see more bushs next VCP bridge better ambushs!
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Old 03-15-2010, 04:13 PM   #18
google
Default Re: Al-Basrah V2!

If you want to get rid of the land bridges, why not just sink them? Tank traps look really weird like that....

Main Alias |TG-6th|Googol
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Old 03-15-2010, 04:44 PM   #19
FuzzySquirrel

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Default Re: Al-Basrah V2!

Quote:
Originally Posted by TeRR0R View Post
Thanks for the suggestions!

I don't know if im able to modify the texture of the russian building, but I'll try when I'm back from my trip. Never messed with it before
Including it is no problem.

PRSP: I've no clue with PRSP and don't care much about it currently.
Apache: Nope. Transport only.

OK, here is the map overview.


I'm sure I told you this back in 2008 with the Original V2, but I love you.


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Old 03-16-2010, 10:37 AM   #20
TeRR0R
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Default Re: Al-Basrah V2!

Quote:
Originally Posted by google View Post
If you want to get rid of the land bridges, why not just sink them? Tank traps look really weird like that....
It's a gameplay test. If it's too hard for blufor it can be reverted more easily.
Additionally, if someone miss the change with the lowered terrain, he will sink the precious assets in there

Of course I'll change this if the landbridges are removed permanently.

Edit: Tank traps have been removed and terrain is lowered.

Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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Last edited by TeRR0R; 05-12-2010 at 03:43 PM..
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