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#41 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 494
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#42 |
![]() Join Date: Aug 2007
Posts: 1,061
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#43 |
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PR:BF2 Developer
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#44 | |
![]() Join Date: Jan 2010
Posts: 72
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Quote:
I've only seen one, 3pt, carrier model and if there is another I'd assume they made a custom texture mode to swap out flags, colors, etc instead of a new model. If so, the same thing could be done for most countries as some tend to 'borrow' design elements from everyone else. | |
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#45 |
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leave you friends,your girlfriend,your family and make the map! . LOL
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#46 | ||
![]() Join Date: Feb 2009
Posts: 1,462
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Quote:
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#47 | |
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Give them another five to ten years and we might get some artist rendering of their future shiny fleet. Whetter this map can wait until an aircraft carrier is ready and also a model for PR.... that's up to the mapper. 'Though I would like to see this map done before 5 to 10 years pass away. | |
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USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!! [R-DEV]Dunehunter: Great attitude for hearts and minds To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 | |
![]() Join Date: Jan 2010
Posts: 72
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Anyway... Troubleshooting some bugs at the moment(week). pm if you want to help and I'll send a link to download (plz ftloG). | |
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#49 |
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PR:BF2 Developer
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just post up your error messages and im sure i can help you
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#50 |
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PR Mapper Team
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or he could just type the error into the search function on the BFeditor.org site and will most likley find the problem from there...
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| Tags |
| 4km, island, map, wake, wip |
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