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Old 03-08-2010, 05:17 PM   #41
Sniper77shot

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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Celestial1 View Post
The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.

Just saying.
There is a Russian Aircraft carrier!


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Old 03-08-2010, 05:27 PM   #42
Celestial1
Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Sniper77shot View Post
There is a Russian Aircraft carrier!
...Yes, on Beirut there is.
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Old 03-08-2010, 07:05 PM   #43
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Celestial1 View Post
...Yes, on Beirut there is.
no there isnt ! its just a random cargo ship with some choppers on ... or is there a secret ?


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Old 03-09-2010, 09:24 AM   #44
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Celestial1 View Post
The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.
I was hoping to avoid a carrier/cargo based main for this version. Maybe that could be added later on if the game play supported it. I wouldn't mind getting something off-island but I still suspect it will just hinder game play.

I've only seen one, 3pt, carrier model and if there is another I'd assume they made a custom texture mode to swap out flags, colors, etc instead of a new model. If so, the same thing could be done for most countries as some tend to 'borrow' design elements from everyone else.
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Old 03-09-2010, 10:56 AM   #45
Cpt.Darling[BG]

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Default Re: [MAP] Wake Island (4km) [WIP]

leave you friends,your girlfriend,your family and make the map! . LOL


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Old 03-10-2010, 04:13 PM   #46
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Celestial1 View Post
The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.
The option of using a cargo ship (not carrier) like Beirut was already mentioned 5 times in the thread.

Quote:
Originally Posted by Dankicity View Post
I've only seen one, 3pt, carrier model and if there is another I'd assume they made a custom texture mode to swap out flags, colors, etc instead of a new model. If so, the same thing could be done for most countries as some tend to 'borrow' design elements from everyone else.
China doesn't have any operational aircraft carriers or amphibious warfare ships resembling the USS Essex.
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Old 03-10-2010, 06:11 PM   #47
Panzerfire

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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Snazz View Post
China doesn't have any operational aircraft carriers or amphibious warfare ships resembling the USS Essex.
Yet...
Give them another five to ten years and we might get some artist rendering of their future shiny fleet.

Whetter this map can wait until an aircraft carrier is ready and also a model for PR.... that's up to the mapper. 'Though I would like to see this map done before 5 to 10 years pass away.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
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Old 03-25-2010, 10:04 PM   #48
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

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Originally Posted by Panzerfire View Post
Though I would like to see this map done before 5 to 10 years pass away.
Agreed. Though, that would mean we'd already have a diff president here... which might make gameplay more enjoyable... or I could use my nationalized ID to logon(or however often the gov deems in a fictitious socialist Utopian state).

Anyway...
Troubleshooting some bugs at the moment(week). pm if you want to help and I'll send a link to download (plz ftloG).
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Old 03-26-2010, 07:32 AM   #49
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

just post up your error messages and im sure i can help you


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Old 03-26-2010, 07:37 AM   #50
[R-DEV]Rhino
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Default Re: [MAP] Wake Island (4km) [WIP]

or he could just type the error into the search function on the BFeditor.org site and will most likley find the problem from there...


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