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Old 03-06-2010, 07:02 AM   #31
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by [R-CON]Rudd View Post
I think a blufor defending map would be a breath of fresh air in a conventional arena.
Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.

Otherwise they need to start on the island.
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Old 03-06-2010, 10:05 AM   #32
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

or use apcs and boats ! and trans choppers


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Old 03-06-2010, 10:11 AM   #33
Rudd
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Default Re: [MAP] Wake Island (4km) [WIP]

parachute spawn on to wake island...?

Oh god I think I jizzed a little


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Old 03-06-2010, 07:12 PM   #34
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Amok@ndy View Post
BC2 is already out ... since 2nd march
My brain must of added in a zero. Not the first time that's happened... surely not the last.

Quote:
Originally Posted by [R-CON]Rudd View Post
parachute spawn on to wake island...?

Oh god I think I jizzed a little
(jumps up as to not stain the new couch with freshly filled pants)

Concept was China's on land already (SW) with a timed spawn up north. Probably a trans heli or two and boats. Honestly haven't addressed vehicles or spawns yet but I think we're on the same page about a para...insertion. Though it would have to only be up north. Since to have a Chinese plane freely flying over an American airstrip is likened to having Gandhi fighting in a Jihad. Ain't gonna happen.

Thought about putting some spawns for both on the cargo ship to add a variable. Maybe a Chinese heli and boat(s) to give an objective. Don't know yet if the spawn could only let, maybe 5 spawn and expire. Most unlikely but sounds tactical (occupy ass-hats).
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Old 03-07-2010, 12:51 AM   #35
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Amok@ndy View Post
or use apcs and boats ! and trans choppers
Spawning where? Middle of the ocean?
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Old 03-07-2010, 07:46 AM   #36
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Snazz View Post
Spawning where? Middle of the ocean?
beirut ? did you played that ? there are also apcs in the water !


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Old 03-07-2010, 09:05 AM   #37
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Amok@ndy View Post
beirut ? did you played that ? there are also apcs in the water !
Yeah, next to a cargo ship you can spawn on.
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Old 03-07-2010, 09:27 AM   #38
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Snazz View Post
Sure, except PR's opfor have no amphibious assault ships. All they can use is a cargo ship or a parachute spawn.

Otherwise they need to start on the island.
werent you talking about an cargoship ?


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Old 03-08-2010, 09:21 AM   #39
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Amok@ndy View Post
werent you talking about an cargoship ?
I mentioned it as an option for a Chinese assault yeah.

Then afterwards you replied:
Quote:
Originally Posted by Amok@ndy View Post
or use apcs and boats ! and trans choppers
I interpreted 'or' as 'instead of', so I asked where they would spawn.

Just a misunderstanding I guess.
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Old 03-08-2010, 10:06 AM   #40
Celestial1
Default Re: [MAP] Wake Island (4km) [WIP]

The Russian carrier present on Beirut could be substituted for a Chinese carrier later on.

Just saying.
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