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Old 02-25-2010, 11:42 PM   #21
DevilDog812
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Default Re: [MAP] Wake Island (4km) [WIP]

maybe you can place the island-holder's artillery placements there
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Old 02-26-2010, 06:04 AM   #22
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

the area dont looks to small for the misile silo but its to low
you will swim inside the bunker


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Old 02-26-2010, 11:36 AM   #23
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Amok@ndy View Post
the area dont looks to small for the misile silo but its to low
you will swim inside the bunker
I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.

Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.

from western side of north airfield
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Old 02-26-2010, 04:09 PM   #24
Tofurkeymeister
Default Re: [MAP] Wake Island (4km) [WIP]

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Originally Posted by Dankicity View Post
I did not think of that, but worst case was to just use to top, covers, and something to block the doors, rubble... but alas, it hangs over the dock or beach anyway you turn it.

Here's the typhoon sky and newer lighting to match, kinda. Not sure which concerns the islanders more, the typhoon or the sun swallowing the earth (yea, that's not a flare). Took thunkstorm2, Kasharn I think, and clouds from another to get a typhoon type of dusk.

from western side of north airfield
I think a perfectly clear blue sky will suit the map better. After all... its a Pacific Island, and usually it is not fun to play on sunset maps. Just too much glare, and BF2 does not handle the dusk well.
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Old 02-26-2010, 07:49 PM   #25
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

Thanks, it's pretty easy to go overboard in no time. Typhoon is a must but I'm definitely
going to tone down the reds/yellows/blacks to yellows, blues, and gray.
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Last edited by Dankicity; 03-05-2010 at 03:33 PM..
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Old 03-05-2010, 03:53 PM   #26
Dankicity
Default Re: [MAP] Wake Island (4km) [WIP]

North Airfield (looking west). Last spot I have to find buildings for outside a couple spots elsewhere. I hoped to be further along but had a personal project reality in actually getting some paying work.



Once I get them in place I'll be pulling everything into a new map bit by bit for testing, as I've yet try to play it. Then add in much more clutter and fine-tune the rest. Hope to have a beta download before BC2 is out.
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Old 03-05-2010, 08:20 PM   #27
[R-DEV]Amok@ndy
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Default Re: [MAP] Wake Island (4km) [WIP]

BC2 is already out ... since 2nd march


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Old 03-05-2010, 08:28 PM   #28
Hitman.2.5
Default Re: [MAP] Wake Island (4km) [WIP]

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Originally Posted by Snazz View Post
How are China invading the island? Will they start off with a position already established on the island?

Because there's no Chinese naval/amphibious assets apart from possibly using a cargo ship like the Russians on Beirut.

May want to reverse it so the Marines are making an amphibious assault like in VBF2.
Wake island is controlled by the US there is a ICBM or some missile testing facility there iirc

Derpist
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Old 03-06-2010, 02:09 AM   #29
Snazz
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Default Re: [MAP] Wake Island (4km) [WIP]

Quote:
Originally Posted by Hitman.2.5 View Post
Wake island is controlled by the US
Yeah I know.

What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
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Old 03-06-2010, 02:13 AM   #30
Rudd
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Default Re: [MAP] Wake Island (4km) [WIP]

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Originally Posted by Snazz View Post
Yeah I know.

What I was suggesting for this PR map is that China already invaded the island and the US were counter-attacking (like the vBF2 version).
I think a blufor defending map would be a breath of fresh air in a conventional arena.


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