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Old 10-18-2009, 01:40 PM   #21
Rudd
Retired PR Developer
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

the airbases aren't going to be in the gameplay are they, unless one team completely screws the other.

so thats 1 FOB, 1 Bunker complex, and there is a village being put together SW of the Bunker complex.

The main bases are going to look nice, and be functional thats their job, they are not being designed to be in the thick of the gameplay.

So why would I spend my time building 2 villages for main bases instead of grabbing a few simple statics and making them tidy?....I'll put my time in to the CPs that are going to have players all over them, and let the fantastic statics like the Qinling Airbases statics do my work for me.

The layout is not going to change from now on apart from possibly adding something in the areas specified on the minimap.


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Old 10-18-2009, 01:53 PM   #22
[R-CON]Tim270
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

A suggestion, About the complex in the middle, what about forming it more into a disused airfield? Just a bunker complex seems a little random without being a more developed complex.

But still, the map looks like it has a lot of potential
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Old 10-18-2009, 01:59 PM   #23
Rudd
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

Hmm, that would be interesting I think. But it would mean having to redesign the whole complex, and I think we're beyond that point. Also Runways take up alot of room without giving any real gameplay benefit if they aren't servicing aircraft.

The way I envisaged it, (this is the magical future remember) this would be the front line of the MEC/Coalition war, the bunker complex is a defensive position and muntions stockpile the British are attempting to take, teh FOB is their listening post to monitor MEC movements, and behind the bunker is the village of the loyal MECians, behind that the Rear Airbase of the MEC.

I am leaning towards giving the Mec a temp spawn point at the bunkers at the start of the round to that end, to make this more interesting. But I've just shoved all the objectspawners that I know I'll want at the main bases for now and am gonna work on the nuts and bolts of the map.


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Old 10-18-2009, 02:07 PM   #24
Durkie

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Default Re: [Map] Al Muthana Desert (4km) [WIP]

why don't you put a few heli pads in there
not for staging heli's but to make the base look more interresting


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Old 10-18-2009, 05:21 PM   #25
arjan

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Default Re: [Map] Al Muthana Desert (4km) [WIP]

wont it look weard, having 2 airfields on 4km maps and also a airfield in the middle?

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Old 10-18-2009, 09:35 PM   #26
Hitman.2.5
Default Re: [Map] Al Muthana Desert (4km) [WIP]

Looks like it will be a nice map.

Derpist
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Old 10-25-2009, 11:14 PM   #27
Rudd
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

My good friend Stoffen is helping me with static placement and planning, so hopefully the pace of the map's progress will pick up

Here's some videos to show what the map looks like so far.

I'm trying something differnet using alot of rocks on the high area to kinda give the impression that the high bits exist because of the rock beneath the sands, but its an experiment and may be scrapped.

and lol at whoever added 'ruddyboy' to the thread tags :P

Note, I watch MASH and other tv series while mapping (I can watch them a thousand times and they still make me laugh) and I accidentally left the episode on while recording, so sorry about that :P

The layers are all merged atm for various reasons, so ignore the huge number of assets

Also, I'm interesting in a reskin of the low brown bunkers. This shouldn't be a huge job sinc ethe pallet already exists right? I'd like the concrete texture from the other kashan bunkers on it.

http://screenshot.xfire.com/screensh...12b50c9756.png

Britishmain al muthana WIP - Xfire Video

Al Muthana Bunker complex WIP - Xfire Video

MEC main Al Muthana WIP - Xfire Video

The landscape of AL muthana - Xfire Video

A look around teh bunker complex - Xfire Video

Comments very welcome.


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Last edited by Rudd; 10-25-2009 at 11:20 PM..
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Old 10-25-2009, 11:22 PM   #28
Farks
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

More 4km are needed, so I'm very open for this. You said "easier for the infantry", does that mean that the map will be centered more around inf combat or that there is more cover for infantry to move around in? And will all assets (tanks, jets, attack helos, etc) be featured on the same layer?

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Old 10-25-2009, 11:24 PM   #29
Rudd
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

Quote:
And will all assets (tanks, jets, attack helos, etc) be featured on the same layer?
unknown.

There is a possibility that jets will not feature on the standard version of the map at all, though there is scope for them in a community match audit.

Quote:
there is more cover for infantry to move around in
As you can see the landscape doesn't let you see for miles, so the infantry have got abetter chance if they are out there, but when inside the CPs they have plenty of cover, and no Mordor Mountain watching them from on high, also there are several underground positions.


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Old 10-26-2009, 12:26 AM   #30
[R-COM]HangMan
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Default Re: [Map] Al Muthana Desert (4km) [WIP]

I hate to say it Rudd but this just looks like a revamped Kashan at the moment... What kind of stuff will you do to make the gameplay differ?


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