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#21 |
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Retired PR Developer
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the airbases aren't going to be in the gameplay are they, unless one team completely screws the other.
so thats 1 FOB, 1 Bunker complex, and there is a village being put together SW of the Bunker complex. The main bases are going to look nice, and be functional thats their job, they are not being designed to be in the thick of the gameplay. So why would I spend my time building 2 villages for main bases instead of grabbing a few simple statics and making them tidy?....I'll put my time in to the CPs that are going to have players all over them, and let the fantastic statics like the Qinling Airbases statics do my work for me. The layout is not going to change from now on apart from possibly adding something in the areas specified on the minimap. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#22 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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A suggestion, About the complex in the middle, what about forming it more into a disused airfield? Just a bunker complex seems a little random without being a more developed complex.
But still, the map looks like it has a lot of potential |
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#23 |
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Retired PR Developer
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Hmm, that would be interesting I think. But it would mean having to redesign the whole complex, and I think we're beyond that point. Also Runways take up alot of room without giving any real gameplay benefit if they aren't servicing aircraft.
The way I envisaged it, (this is the magical future remember) this would be the front line of the MEC/Coalition war, the bunker complex is a defensive position and muntions stockpile the British are attempting to take, teh FOB is their listening post to monitor MEC movements, and behind the bunker is the village of the loyal MECians, behind that the Rear Airbase of the MEC. I am leaning towards giving the Mec a temp spawn point at the bunkers at the start of the round to that end, to make this more interesting. But I've just shoved all the objectspawners that I know I'll want at the main bases for now and am gonna work on the nuts and bolts of the map. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#24 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 262
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why don't you put a few heli pads in there
not for staging heli's but to make the base look more interresting |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe |
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#25 |
![]() Join Date: Apr 2007
Posts: 1,855
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wont it look weard, having 2 airfields on 4km maps and also a airfield in the middle?
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Ingame name: A.Behr
Xfire: arjan1994 |
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#26 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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Looks like it will be a nice map.
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Derpist
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#27 |
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Retired PR Developer
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My good friend Stoffen is helping me with static placement and planning, so hopefully the pace of the map's progress will pick up
Here's some videos to show what the map looks like so far. I'm trying something differnet using alot of rocks on the high area to kinda give the impression that the high bits exist because of the rock beneath the sands, but its an experiment and may be scrapped. and lol at whoever added 'ruddyboy' to the thread tags :P Note, I watch MASH and other tv series while mapping (I can watch them a thousand times and they still make me laugh) and I accidentally left the episode on while recording, so sorry about that :P The layers are all merged atm for various reasons, so ignore the huge number of assets Also, I'm interesting in a reskin of the low brown bunkers. This shouldn't be a huge job sinc ethe pallet already exists right? I'd like the concrete texture from the other kashan bunkers on it. http://screenshot.xfire.com/screensh...12b50c9756.png Britishmain al muthana WIP - Xfire Video Al Muthana Bunker complex WIP - Xfire Video MEC main Al Muthana WIP - Xfire Video The landscape of AL muthana - Xfire Video A look around teh bunker complex - Xfire Video Comments very welcome. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 10-25-2009 at 11:20 PM..
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#28 |
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More 4km are needed, so I'm very open for this. You said "easier for the infantry", does that mean that the map will be centered more around inf combat or that there is more cover for infantry to move around in? And will all assets (tanks, jets, attack helos, etc) be featured on the same layer?
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 | ||
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Retired PR Developer
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Quote:
There is a possibility that jets will not feature on the standard version of the map at all, though there is scope for them in a community match audit. Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#30 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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I hate to say it Rudd but this just looks like a revamped Kashan at the moment... What kind of stuff will you do to make the gameplay differ?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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| Tags |
| 4km, awesomeness, desert, map, muthana, rud loves men, rudd is a stud, ruddyboy, wip |
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