|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Community Maps Maps created by PR community members. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#161 |
![]() Join Date: Aug 2008
Location: reading, UK
Posts: 129
|
well to be honest its more of a point that it bunker line feels like its there just to take up some space and be a flag, when its jsut a load of craters and a blown up stone fort or two. now if it was like a recently destroyed mec FOB, or local garrasion or something that had the bad luck of been on the wrong side of some ordanance, cool beans, or a tunnel entrance to the bunkers (though there like 1km apart so i can imagine what joy that would be to map
whatever, i just think it needs something more to be worth making it a flag edit: whats with the crazy tags? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#162 | |
|
Retired PR Developer
![]() |
Quote:
| |
|
|
|
|
|
#163 |
![]() Join Date: Feb 2009
Posts: 1,462
|
|
|
|
|
|
|
#164 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
|
looks pretty good rudd, maybe a little more refinery, a village or two and this could be a sweet combination of al kufrah and kashan?
plus, shouldnt the MEC get a fancy base? after all, they are technically on the defensive. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#165 |
|
Banned
![]() |
Hello
I just toured the map w/ Capt Loper on the CA server and I have to say it's a great map. I really liked the main bunker complex with the missile silos. The long bunker tunnel is great too and would be incredible for some close in fighting. It is a great map and I hope we get to play it soon. |
|
|
|
|
|
|
|
|
|
|
|
#166 | |
|
Retired PR Developer
![]() |
Quote:
Ok I shall reveal my plan (this has not been implemented) in teh final GPO I want the MEC to possess the Bunker Complex at the start. They get 5min spawnpoints there as well as AAA/AA, they also get a 5minute spawnpoint at the bunkerline. They also get 1/2 crates at the bunkerline for kits and some ammo The idea is that the bunkerline has been hit with artillery in preperation for the British assault, they will arrive hard with their assets, whereas the MEC will only have infantry for about 5mins, as their armour has to travel from their main. This means there will be a very big battle within 5mins of the game starting. | |
|
|
|
|
|
#167 |
![]() |
That is a cunning plan! I like it!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#168 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
|
grats on r-con man! can only mean good things for the map
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| 4km, awesomeness, desert, map, muthana, rud loves men, rudd is a stud, ruddyboy, wip |
| Thread Tools | |
| Display Modes | |
|
|