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#81 |
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PR:BF2 Developer
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the wide open fields are a big negative aspect for the blues ! they are visible from the hills the taliban just need some spotters ! so for blufor the way to victory is SPEED !
the taliban get a lot of pickups to get rpgs fast to the hills and for sure the taliban should train hitting with an rpg on long ranges |
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#82 |
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Well yea, they can see the BluFor but that is the only thing.. See them. Attacking is pretty much a no go as Taliban would be raped..
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#83 |
![]() Join Date: Aug 2008
Posts: 130
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vids:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Bellator: Stupid players are hardcoded unfortunately" |
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#84 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Well I think what'd be the key on this map, is to find the perfect balance between concealment-cover for the Taliban and open field view for Bluefor.
If there's too much open ground : Taliban get raped on their soil and barely ambush anything. If there's too much concealment and cover in the mountains for the Taliban (Vegetation, rocky hills, buildings, etc. ) : Bluefor gets base raped and can hardly ever get to the objective without sustaining heavy losses. Albeit the later, based on my view of 0.876's Korengal, might not happen since the map is much larger and could sustain multiple chokepoints rather than the constricted few in Korengal. As it is right now.. Taliban don't have spots they can hold too well like on Archer. These areas on Archer (the airfield, the mountainous villages, the large town, the smaller eagle's nest, etc..) compensate for the lack of natural cover in the desert. My two cents. |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#85 |
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#86 |
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PR:BF2 Developer
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small update:
http://img145.imageshack.us/img145/2355/jr1.jpg http://img710.imageshack.us/img710/7674/jr2t.jpg http://img690.imageshack.us/img690/2411/jr3.jpg http://img199.imageshack.us/img199/3923/jr4p.jpg http://img188.imageshack.us/img188/1391/jr5i.jpg i hope that i will be able to finish this map soon to go on with my other projects |
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#87 |
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Mapping Manager
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Looking good Andy. The terrain contours are especially realistic!
Are you going to play around with the tiling to get rid of the square patterns that show on the dark part of the hills? |
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#88 |
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PR:BF2 Developer
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its not the tiling ! causing this issues
the top tiling is already set to 8 |
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#89 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#90 |
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PR:BF2 Developer
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top tiling is a setting in the groundproperties try it out and you will see the effect
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| 4km, jormdarreh, map, range, wip |
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