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#21 |
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PR:BF2 Developer
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any ingame screenshots or editor screenshots? cant really tell much from the minimap
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#22 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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Do this for the french forces mod, I want to fly eurotiger (with cannon) on this map
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#23 |
![]() Join Date: Apr 2007
Posts: 1,855
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we demand screenshots!
looks verry promising indeed |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#24 |
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PR:BF2 Developer
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*** UPDATE ***
i will post new screens only in the first post |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 |
![]() Join Date: Apr 2007
Posts: 1,855
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Looks sweet, infantry sure will have to cooperate with apc's in that environment nice and open!
imagine talib's will love this for ambushing. |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#26 |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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I hope you plan on implementing some kind of cave system?
From my pessimistic point of view, I forsee the Taliban getting hard-core raped by BluFor air assets without some kind of overhead cover. It all looks so open and unforgiving for anything less than a weapon-equipped, armored vehicle. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#27 |
![]() Join Date: Dec 2008
Location: Capital of Beer
Posts: 253
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^ Just as Al Basrah is ^
Thats my pessimistic point of view |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [14:12] * RedWater slaps AncientMan around a bit with a large fishbot [14:12] * AncientMan sends hordes of lemmings over RedWater |
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#28 | |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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Quote:
First off, Basrah doesn't even have air assets...and secondly, there's a whole city for the insurgents to hide in. From what I can see from the screenshots posted, there only seems to be maybe one or two villages, with the rest of the map fairly bare aside from some trees. I thought I might have spotted a couple of rock formations that could end up being caves? Of course, this is all subject to change seeing how it's still a WIP. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#29 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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Dont use those barracks from the industrial section. If you go to staticobjetcs > PR > Military you will find portacabin and tent use these they look much better than those vanilla BF2 objects.
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#30 |
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PR:BF2 Developer
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@ Silly_Savage : there will be caves but using always the same static is boring thats why i cant place to much of them
and how [R-COM]marcoelnk said ! the GPO.con is not finished yet !!! @ [R-COM]$pyker i use the Vanilla statics cause PR dont has doubled containers |
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| Tags |
| 4km, jormdarreh, map, range, wip |
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