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Old 10-05-2009, 09:09 AM   #21
[R-DEV]Tonnie
PR:BF2 Developer

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

any ingame screenshots or editor screenshots? cant really tell much from the minimap


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Old 10-05-2009, 02:51 PM   #22
$pyker
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Do this for the french forces mod, I want to fly eurotiger (with cannon) on this map
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Old 10-05-2009, 04:01 PM   #23
arjan

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

we demand screenshots!
looks verry promising indeed

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Old 10-05-2009, 04:02 PM   #24
[R-DEV]Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

*** UPDATE ***




i will post new screens only in the first post


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Old 10-05-2009, 04:04 PM   #25
arjan

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Looks sweet, infantry sure will have to cooperate with apc's in that environment nice and open!
imagine talib's will love this for ambushing.

Ingame name: A.Behr
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Old 10-05-2009, 04:54 PM   #26
Silly_Savage
Deputy Lead Tester (US)

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

I hope you plan on implementing some kind of cave system?

From my pessimistic point of view, I forsee the Taliban getting hard-core raped by BluFor air assets without some kind of overhead cover.

It all looks so open and unforgiving for anything less than a weapon-equipped, armored vehicle.


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Old 10-05-2009, 06:11 PM   #27
RedWater
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

^ Just as Al Basrah is ^

Thats my pessimistic point of view , but Im actually looking forward to EVERY new map ^^


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Old 10-05-2009, 07:41 PM   #28
Silly_Savage
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Quote:
Originally Posted by RedWater View Post
^ Just as Al Basrah is ^

Thats my pessimistic point of view , but Im actually looking forward to EVERY new map ^^
Umm...not quite?

First off, Basrah doesn't even have air assets...and secondly, there's a whole city for the insurgents to hide in. From what I can see from the screenshots posted, there only seems to be maybe one or two villages, with the rest of the map fairly bare aside from some trees.

I thought I might have spotted a couple of rock formations that could end up being caves? Of course, this is all subject to change seeing how it's still a WIP.


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Old 10-06-2009, 03:13 AM   #29
$pyker
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Dont use those barracks from the industrial section. If you go to staticobjetcs > PR > Military you will find portacabin and tent use these they look much better than those vanilla BF2 objects.
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Old 10-06-2009, 04:10 AM   #30
[R-DEV]Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

@ Silly_Savage : there will be caves but using always the same static is boring thats why i cant place to much of them
and how [R-COM]marcoelnk said ! the GPO.con is not finished yet !!!

@ [R-COM]$pyker i use the Vanilla statics cause PR dont has doubled containers


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