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Old 10-17-2009, 10:26 AM   #101
Zeno

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Default Re: [Map] Black Coast

Quote:
Originally Posted by Amok@ndy View Post
pls send the your staticobjects.con will put it on an empty map and will try to load it
here is statics objects:

Code:
if v_arg1 == BF2Editor
console.allowMultipleFileLoad 0
run /objects/staticobjects/pr/cargoship/cargoship_part1/cargoship_part1.con
run /objects/staticobjects/pr/cargoship/cargoship_part2/cargoship_part2.con
run /objects/staticobjects/pr/cargoship/cargoship_part3/cargoship_part3.con
run /objects/staticobjects/common/com_objects/ladder_20m/ladder_20m.con
run /objects/staticobjects/common/com_objects/ladder_3m/ladder_3m.con
run /objects/staticobjects/common/com_objects/ladder_8m_noholders/ladder_8m_noholders.con
run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/industry/ind_objects/pipeline_curvedown_combi/pipeline_curvedown_combi.con
run /objects/staticobjects/industry/ind_objects/pipeline_60m_combi/pipeline_60m_combi.con
run /objects/staticobjects/industry/ind_objects/pipeline_curve45deg/pipeline_curve45deg.con
run /objects/staticobjects/industry/ind_objects/pipestack_12m/pipestack_12m.con
run /objects/staticobjects/industry/ind_buildings/lrgstrgbuilding_02/lrgstrgbuilding_02.con
run /objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_up/ch_stnwalls_10m_up.con
run /objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m_up/ch_stnwalls_corner_10m_up.con
run /objects/staticobjects/_middle-east/city/village_objects/boatwreck_small/boatwreck_small.con
run /objects/staticobjects/_middle-east/city/village_objects/pier/pier.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
run /objects/staticobjects/pr/rocks/rock04/rock04.con
run /objects/staticobjects/pr/rocks/rock03/rock03.con
run /objects/staticobjects/pr/rocks/rock05/rock05.con
run /objects/staticobjects/pr/rocks/rock02/rock02.con
run /objects/staticobjects/pr/rocks/rock01/rock01.con
run /objects/staticobjects/pr/industrial/container/container_white_open/container_white_open.con
run /objects/staticobjects/pr/militia/conveyer/conveyer_v2/conveyer_v2.con
run /objects/staticobjects/industry/ind_objects/convbelt/convbelt.con
run /objects/staticobjects/pr/militia/conveyer/conveyer_v1/conveyer_v1.con
run /objects/staticobjects/common/com_objects/ladder_5m_noholders/ladder_5m_noholders.con
run /objects/staticobjects/industry/uniqueobjects/fishingboat/boat/fishingboat.con
run /objects/staticobjects/pr/militia/rus_house_2/rus_house_2.con
run /objects/vehicles/common/dummy/dummy.con
run /objects/vehicles/land/gb_apc_warrior/gb_apc_warrior.con
run /objects/vehicles/land/gb_tnk_challenger_green/gb_tnk_challenger_green.con
run /objects/vehicles/sea/boat_rib/boat_rib.con
run /objects/vehicles/air/the_mi17/the_mi17.con
run /objects/vehicles/air/ahe_havoc/ahe_havoc.con
run /objects/weapons/stationary/zpu4/zpu4.con
run /objects/vehicles/land/gb_jeep_landrover/gb_jeep_landrover.con
run /objects/vehicles/land/ru_apc_bmp3/ru_apc_bmp3.con
run /objects/common/supply/fixed_supply_crate_ru/fixed_supply_crate_ru.con
run /objects/common/vehicle_deport/vehicle_deport.con
run /objects/vehicles/land/gb_trk_support/gb_trk_support.con
run /objects/vehicles/land/ruapc_btr60/ruapc_btr60.con
run /objects/vehicles/air/gbair_lynx_woodland/gbair_lynx_woodland.con
run /objects/vehicles/land/mec_trk_support/mec_trk_support.con
run /objects/vegitation/pr/birch_winter/birch_winter.con
run /objects/vegitation/pr/birch_winter/birch_winter_lod.con
run /objects/vegitation/pr/fir20m/fir20m.con
run /objects/vegitation/pr/fir20m/fir20m_lod.con
run /objects/vegitation/pr/largebush/largebush.con
run /objects/vegitation/pr/largebush/largebush_lod.con
run /objects/vegitation/asia/drybush/nc_drybush01.con
run /objects/vegitation/asia/drybush/nc_drybush01_lod.con
run /objects/vegitation/asia/pine/nc_pinebig02.con
run /objects/vegitation/asia/pine/nc_pinebig02_lod.con
run /objects/vegitation/asia/pine/nc_pinebig03.con
run /objects/vegitation/asia/pine/nc_pinebig03_lod.con
console.allowMultipleFileLoad 1
endIf

rem *** cargoship_part1 ***
Object.create cargoship_part1
Object.absolutePosition -896.571/66.525/879.811
Object.rotation -35.4/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rus_ind_aud_v1 ***
Object.create rus_ind_aud_v1
Object.absolutePosition -227.058/73.356/-287.627
Object.rotation -90.1/0.0/0.0
Object.layer 1

rem *** pipeline_curvedown_combi ***
Object.create pipeline_curvedown_combi
Object.absolutePosition 236.132/116.736/265.534
Object.rotation 37.0/0.0/0.0
Object.layer 1

rem *** pipeline_curvedown_combi ***
Object.create pipeline_curvedown_combi
Object.absolutePosition 231.960/116.736/259.989
Object.rotation 37.0/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 115.154/63.416/358.229
Object.rotation 37.5/0.0/11.5
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 110.925/63.410/352.714
Object.rotation 37.5/0.0/11.5
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 203.367/99.132/290.527
Object.rotation 37.5/0.0/20.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 199.143/99.127/285.019
Object.rotation 37.5/0.0/20.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 158.672/78.627/324.823
Object.rotation 37.5/0.0/20.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 154.449/78.622/319.315
Object.rotation 37.5/0.0/20.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 1014.417/113.625/-198.520
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 1009.773/113.607/-204.059
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 270.749/119.389/238.785
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 266.553/119.399/233.137
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 317.838/122.961/201.857
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 313.641/122.971/196.209
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 364.748/126.519/165.069
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 360.551/126.530/159.421
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 411.054/130.032/128.754
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 406.857/130.043/123.107
Object.rotation -141.9/0.0/-3.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 532.546/123.601/33.476
Object.rotation -141.9/0.0/6.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 528.349/123.581/27.829
Object.rotation -141.9/0.0/6.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 579.224/116.944/-3.129
Object.rotation -141.9/0.0/6.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 575.027/116.924/-8.777
Object.rotation -141.9/0.0/6.4
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 625.974/113.659/-39.792
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 621.776/113.638/-45.440
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 673.084/113.659/-76.730
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 668.886/113.638/-82.378
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 720.208/113.659/-113.680
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 716.010/113.638/-119.328
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 767.272/113.659/-150.582
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 763.074/113.638/-156.230
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_curve45deg ***
Object.create pipeline_curve45deg
Object.absolutePosition 851.739/116.988/-209.800
Object.rotation -51.5/0.0/0.0
Object.layer 1

rem *** pipeline_curve45deg ***
Object.create pipeline_curve45deg
Object.absolutePosition 847.357/116.988/-215.308
Object.rotation -51.5/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 814.097/113.659/-187.299
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 809.900/113.638/-192.946
Object.rotation -141.9/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 895.516/113.625/-209.777
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 890.874/113.607/-215.316
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 954.976/113.625/-204.147
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipeline_60m_combi ***
Object.create pipeline_60m_combi
Object.absolutePosition 950.333/113.607/-209.686
Object.rotation 174.6/0.0/0.0
Object.layer 1

rem *** pipestack_12m ***
Object.create pipestack_12m
Object.absolutePosition -128.775/59.631/-387.442
Object.rotation -27.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pipestack_12m ***
Object.create pipestack_12m
Object.absolutePosition -121.350/59.631/-400.656
Object.rotation -27.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pipestack_12m ***
Object.create pipestack_12m
Object.absolutePosition -122.482/59.631/-398.500
Object.rotation -27.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pipestack_12m ***
Object.create pipestack_12m
Object.absolutePosition -123.824/59.631/-395.011
Object.rotation -27.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pipestack_12m ***
Object.create pipestack_12m
Object.absolutePosition -126.087/59.631/-391.142
Object.rotation -27.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** lrgstrgbuilding_02 ***
Object.create lrgstrgbuilding_02
Object.absolutePosition -230.451/65.812/-374.510
Object.rotation 129.1/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -217.121/58.523/-352.849
Object.rotation -141.8/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -232.219/58.523/-354.447
Object.rotation 128.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -238.400/58.523/-362.294
Object.rotation 128.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -244.590/58.523/-370.153
Object.rotation 128.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_corner_10m_up ***
Object.create ch_stnwalls_corner_10m_up
Object.absolutePosition -254.825/58.513/-386.236
Object.rotation -141.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** ch_stnwalls_corner_10m_up ***
Object.create ch_stnwalls_corner_10m_up
Object.absolutePosition -225.279/58.513/-348.846
Object.rotation -51.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -250.767/58.523/-377.995
Object.rotation 128.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** ch_stnwalls_10m_up ***
Object.create ch_stnwalls_10m_up
Object.absolutePosition -249.028/58.523/-393.356
Object.rotation 38.2/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** boatwreck_small ***
Object.create boatwreck_small
Object.absolutePosition -185.850/60.621/-323.066
Object.rotation 92.9/-9.4/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -303.155/58.100/-472.653
Object.rotation 90.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -317.129/57.879/-472.653
Object.rotation 90.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -279.167/58.100/-443.568
Object.rotation 180.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -279.167/57.879/-429.594
Object.rotation 180.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -299.092/58.100/-443.568
Object.rotation 180.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** pier ***
Object.create pier
Object.absolutePosition -299.092/57.879/-429.594
Object.rotation 180.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -337.975/58.244/-454.114
Object.rotation -96.1/-79.2/0.0
Object.layer 1

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -333.419/59.070/-495.419
Object.rotation 69.6/0.0/0.0
Object.layer 1

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -335.173/58.244/-416.035
Object.rotation -86.6/-79.2/0.0
Object.layer 1

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -335.599/58.156/-448.995
Object.rotation 60.4/0.0/0.0
Object.layer 1

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -339.103/58.156/-476.734
Object.rotation 69.6/0.0/0.0
Object.layer 1

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -337.285/58.156/-431.221
Object.rotation -105.3/0.0/0.0
Object.layer 1

rem *** rock04 ***
Object.create rock04
Object.absolutePosition -334.954/59.283/-440.779
Object.rotation 151.1/0.0/-14.8
Object.layer 1
Object.setLightSourceMask 6

rem *** rock04 ***
Object.create rock04
Object.absolutePosition -322.106/59.897/-494.115
Object.rotation 91.5/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rock03 ***
Object.create rock03
Object.absolutePosition -334.665/59.981/-422.956
Object.rotation 0.0/0.0/43.2
Object.layer 1
Object.setLightSourceMask 6

rem *** rock05 ***
Object.create rock05
Object.absolutePosition -339.548/58.477/-459.313
Object.rotation -39.1/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rock05 ***
Object.create rock05
Object.absolutePosition -335.659/59.928/-471.991
Object.rotation -89.7/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rock04 ***
Object.create rock04
Object.absolutePosition -336.571/59.626/-464.089
Object.rotation 0.0/0.0/19.1
Object.layer 1
Object.setLightSourceMask 6

rem *** rock02 ***
Object.create rock02
Object.absolutePosition -328.865/60.329/-494.851
Object.rotation 57.5/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** rock01 ***
Object.create rock01
Object.absolutePosition -327.961/61.165/-426.659
Object.layer 1
Object.setLightSourceMask 6

rem *** rock05 ***
Object.create rock05
Object.absolutePosition -283.914/60.826/-416.433
Object.layer 1
Object.setLightSourceMask 6

rem *** rock03 ***
Object.create rock03
Object.absolutePosition -338.265/59.111/-490.142
Object.rotation -24.1/0.0/38.8
Object.layer 1
Object.setLightSourceMask 6

rem *** rock_armour_pile1 ***
Object.create rock_armour_pile1
Object.absolutePosition -340.214/58.156/-483.551
Object.rotation 69.6/0.0/0.0
Object.layer 1

rem *** rock02 ***
Object.create rock02
Object.absolutePosition -330.951/61.432/-483.183
Object.layer 1
Object.setLightSourceMask 6

rem *** rock04 ***
Object.create rock04
Object.absolutePosition -316.479/59.598/-409.456
Object.rotation 91.5/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** container_white_open ***
Object.create container_white_open
Object.absolutePosition -219.584/62.330/-358.224
Object.rotation 126.9/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -240.847/92.351/-205.743
Object.rotation 141.1/0.0/-2.5
Object.layer 1
Object.setLightSourceMask 6

rem *** convbelt ***
Object.create convbelt
Object.absolutePosition -302.618/77.504/-282.671
Object.rotation 92.5/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v1 ***
Object.create conveyer_v1
Object.absolutePosition -289.788/75.723/-253.321
Object.rotation -90.0/0.0/180.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v1 ***
Object.create conveyer_v1
Object.absolutePosition -287.786/75.638/-253.323
Object.rotation 90.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -289.790/75.603/-237.915
Object.rotation -90.0/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -269.962/97.423/-192.947
Object.rotation 107.9/-1.4/-6.8
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -263.201/83.228/-223.809
Object.rotation 141.1/0.0/-2.5
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -252.028/87.826/-214.780
Object.rotation 141.1/0.0/-2.5
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -333.661/87.535/-245.079
Object.rotation -13.3/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -291.156/75.791/-235.012
Object.rotation -13.3/0.0/0.0
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -305.324/79.698/-238.368
Object.rotation -13.3/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -319.489/83.653/-241.723
Object.rotation -13.3/0.0/0.0
Object.layer 1
Object.setLightSourceMask 4

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -274.378/78.677/-232.843
Object.rotation 141.1/0.0/-2.5
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -282.081/78.433/-232.021
Object.rotation 107.9/-1.4/-12.6
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -278.124/85.461/-219.197
Object.rotation 107.9/-1.4/-12.6
Object.layer 1
Object.setLightSourceMask 6

rem *** conveyer_v2 ***
Object.create conveyer_v2
Object.absolutePosition -274.224/92.464/-206.550
Object.rotation 107.9/-1.4/-4.0
Object.layer 1
Object.setLightSourceMask 6

rem *** ladder_5m_noholders ***
Object.create ladder_5m_noholders
Object.absolutePosition -921.837/61.822/938.348
Object.rotation -126.8/0.0/0.0
Object.layer 1

rem *** ladder_5m_noholders ***
Object.create ladder_5m_noholders
Object.absolutePosition -943.270/61.803/922.576
Object.rotation 53.2/0.0/0.0
Object.layer 1

rem *** fishingboat ***
Object.create fishingboat
Object.absolutePosition -289.302/65.606/-440.128
Object.rotation 89.7/-12.7/-4.0
Object.layer 1
Object.setLightSourceMask 6

rem *** fishingboat ***
Object.create fishingboat
Object.absolutePosition -243.075/66.252/-360.923
Object.rotation 127.5/-11.9/-2.5
Object.layer 1
Object.setLightSourceMask 6

rem *** rus_house_2 ***
Object.create rus_house_2
Object.absolutePosition -133.191/67.942/-474.535
Object.rotation -139.2/0.0/0.0
Object.layer 1

rem *** rus_house_2 ***
Object.create rus_house_2
Object.absolutePosition -184.118/63.240/-389.042
Object.rotation -6.1/0.0/0.0
Object.layer 1

rem *** rus_house_2 ***
Object.create rus_house_2
Object.absolutePosition -104.365/63.220/-427.276
Object.rotation 62.8/0.0/0.0
Object.layer 1

rem *** rus_house_2 ***
Object.create rus_house_2
Object.absolutePosition -211.015/64.505/-407.689
Object.rotation 118.4/0.0/0.0
Object.layer 1

rem *** ladder_5m_noholders ***
Object.create ladder_5m_noholders
Object.absolutePosition -905.884/61.819/870.137
Object.rotation 53.2/0.0/0.0
Object.layer 1

rem *** ladder_5m_noholders ***
Object.create ladder_5m_noholders
Object.absolutePosition -884.603/61.819/886.048
Object.rotation -126.8/0.0/0.0
Object.layer 1

rem *** boatwreck_small ***
Object.create boatwreck_small
Object.absolutePosition -202.226/60.849/-343.491
Object.rotation 125.6/-12.9/1.0
Object.layer 1
gameplayobjects:

Code:
rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_APC]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_APC
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_APC
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gb_apc_warrior
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_APC_0]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_APC_0
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_APC_0
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gb_apc_warrior
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_MBT2]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_MBT2
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_MBT2
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gb_tnk_challenger_green
ObjectTemplate.minSpawnDelay 1210
ObjectTemplate.maxSpawnDelay 1200
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_SpdBoat]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_SpdBoat
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_SpdBoat
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 BOAT_RIB
ObjectTemplate.minSpawnDelay 100
ObjectTemplate.maxSpawnDelay 90
ObjectTemplate.maxNrOfObjectSpawned 3
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_TransHeli]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 THE_MI17
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_TransHeli_0]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli_0
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli_0
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 THE_MI17
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_TransHeli_1]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli_1
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_TransHeli_1
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ahe_havoc
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 1400
ObjectTemplate.maxSpawnDelay 1410
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_AttakHeli]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_AttakHeli
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_AttakHeli
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 zpu4
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 1210
ObjectTemplate.maxSpawnDelay 1200
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_LightJeep]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_LightJeep
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_LightJeep
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gb_jeep_landrover
ObjectTemplate.minSpawnDelay 610
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_APC2]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC2
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC2
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ru_apc_bmp3
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_APC2_0]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC2_0
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC2_0
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ru_apc_bmp3
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_MEC_RallyPoint]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_MEC_RallyPoint
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_MEC_RallyPoint
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 fixed_supply_crate_ru
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_SpdBoat]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 BOAT_RIB
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 100
ObjectTemplate.TimeToLive 200
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_SpdBoat_0]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat_0
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat_0
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 BOAT_RIB
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 100
ObjectTemplate.TimeToLive 200
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_FixedBunker]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_FixedBunker
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_FixedBunker
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 vehicle_deport
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_SuportTruck]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_SuportTruck
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_SuportTruck
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gb_trk_support
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_RallyPoint]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_RallyPoint
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_RallyPoint
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ruapc_btr60
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 900
ObjectTemplate.maxSpawnDelay 910
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_APC]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_APC
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ruapc_btr60
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 910
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 10000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_nor_main_GB_TransHeli]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_nor_main_GB_TransHeli
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_nor_main_GB_TransHeli
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 dummy
ObjectTemplate.setObjectTemplate 2 gbair_lynx_woodland
ObjectTemplate.minSpawnDelay 1010
ObjectTemplate.maxSpawnDelay 1000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: NW_Beach_MEC_SpdBoat]
ObjectTemplate.create ObjectSpawner NW_Beach_MEC_SpdBoat
ObjectTemplate.activeSafe ObjectSpawner NW_Beach_MEC_SpdBoat
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 BOAT_RIB
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 100
ObjectTemplate.TimeToLive 200
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: CP_64_cold_response_bdk_saratov_MEC_SpdBoat_1]
ObjectTemplate.create ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat_1
ObjectTemplate.activeSafe ObjectSpawner CP_64_cold_response_bdk_saratov_MEC_SpdBoat_1
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 BOAT_RIB
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 100
ObjectTemplate.TimeToLive 200
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: North_beach_MEC_SuportTruck]
ObjectTemplate.create ObjectSpawner North_beach_MEC_SuportTruck
ObjectTemplate.activeSafe ObjectSpawner North_beach_MEC_SuportTruck
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 mec_trk_support
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 610
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: North_beach_MEC_FixedFirebase]
ObjectTemplate.create ObjectSpawner North_beach_MEC_FixedFirebase
ObjectTemplate.activeSafe ObjectSpawner North_beach_MEC_FixedFirebase
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 vehicle_deport
ObjectTemplate.setObjectTemplate 2 dummy
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 610
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.teamOnVehicle 1

if v_arg1 == host

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_APC]
   Object.create CP_64_cold_response_nor_main_GB_APC
   Object.absolutePosition 864.214/116.684/-546.813
   Object.rotation -70.527/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_APC_0]
   Object.create CP_64_cold_response_nor_main_GB_APC_0
   Object.absolutePosition 855.975/116.383/-543.312
   Object.rotation -55.402/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_MBT2]
   Object.create CP_64_cold_response_nor_main_GB_MBT2
   Object.absolutePosition 881.112/117.655/-550.760
   Object.rotation -81.236/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_SpdBoat]
   Object.create CP_64_cold_response_nor_main_GB_SpdBoat
   Object.absolutePosition 747.331/60.000/-632.821
   Object.rotation -180.000/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_TransHeli]
   Object.create CP_64_cold_response_bdk_saratov_MEC_TransHeli
   Object.absolutePosition -870.201/66.538/844.426
   Object.rotation 146.385/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_TransHeli_0]
   Object.create CP_64_cold_response_bdk_saratov_MEC_TransHeli_0
   Object.absolutePosition -889.934/66.293/871.116
   Object.rotation 143.636/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_TransHeli_1]
   Object.create CP_64_cold_response_bdk_saratov_MEC_TransHeli_1
   Object.absolutePosition -908.605/66.144/898.220
   Object.rotation 148.010/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_AttakHeli]
   Object.create CP_64_cold_response_bdk_saratov_MEC_AttakHeli
   Object.absolutePosition -842.468/68.443/804.226
   Object.rotation 95.359/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_LightJeep]
   Object.create CP_64_cold_response_nor_main_GB_LightJeep
   Object.absolutePosition 871.927/117.134/-548.446
   Object.rotation -77.762/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_APC2]
   Object.create CP_64_cold_response_bdk_saratov_MEC_APC2
   Object.absolutePosition -876.899/60.000/886.046
   Object.rotation 141.927/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_APC2_0]
   Object.create CP_64_cold_response_bdk_saratov_MEC_APC2_0
   Object.absolutePosition -906.642/60.000/863.614
   Object.rotation 149.748/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_MEC_RallyPoint]
   Object.create CP_64_cold_response_nor_main_MEC_RallyPoint
   Object.absolutePosition -857.515/64.431/828.964
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_SpdBoat]
   Object.create CP_64_cold_response_bdk_saratov_MEC_SpdBoat
   Object.absolutePosition -892.344/60.000/905.828
   Object.rotation 138.076/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_SpdBoat_0]
   Object.create CP_64_cold_response_bdk_saratov_MEC_SpdBoat_0
   Object.absolutePosition -922.854/60.000/887.174
   Object.rotation 146.102/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_FixedBunker]
   Object.create CP_64_cold_response_nor_main_GB_FixedBunker
   Object.absolutePosition 883.259/117.612/-550.722
   Object.rotation 100.695/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_SuportTruck]
   Object.create CP_64_cold_response_nor_main_GB_SuportTruck
   Object.absolutePosition 882.962/117.647/-543.502
   Object.rotation -78.819/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_RallyPoint]
   Object.create CP_64_cold_response_bdk_saratov_MEC_RallyPoint
   Object.absolutePosition -914.866/60.135/874.499
   Object.rotation 145.194/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_APC]
   Object.create CP_64_cold_response_bdk_saratov_MEC_APC
   Object.absolutePosition -885.121/59.919/895.401
   Object.rotation 142.825/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_nor_main_GB_TransHeli]
   Object.create CP_64_cold_response_nor_main_GB_TransHeli
   Object.absolutePosition 950.151/122.650/-502.248
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 101
   Object.layer 2

   rem [ObjectSpawner: NW_Beach_MEC_SpdBoat]
   Object.create NW_Beach_MEC_SpdBoat
   Object.absolutePosition -899.800/59.694/914.756
   Object.rotation 143.190/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: CP_64_cold_response_bdk_saratov_MEC_SpdBoat_1]
   Object.create CP_64_cold_response_bdk_saratov_MEC_SpdBoat_1
   Object.absolutePosition -929.779/60.000/896.142
   Object.rotation 147.179/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: North_beach_MEC_SuportTruck]
   Object.create North_beach_MEC_SuportTruck
   Object.absolutePosition 638.813/62.983/507.656
   Object.rotation -91.126/0.000/0.000
   Object.setControlPointId 103
   Object.layer 2

   rem [ObjectSpawner: North_beach_MEC_FixedFirebase]
   Object.create North_beach_MEC_FixedFirebase
   Object.absolutePosition 640.074/62.973/500.661
   Object.rotation 90.000/0.000/0.000
   Object.setControlPointId 103
   Object.layer 2

endIf

rem ********** Spawn Points **********
rem [SpawnPointTemplate: CP_64_cold_response_bdk_saratov_1]
ObjectTemplate.create SpawnPoint CP_64_cold_response_bdk_saratov_1
ObjectTemplate.activeSafe SpawnPoint CP_64_cold_response_bdk_saratov_1
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setGroup 24
ObjectTemplate.setControlPointId 1
ObjectTemplate.setAllowSpawnCloseToVehicle 1

rem [SpawnPoint: CP_64_cold_response_bdk_saratov_1]
Object.create CP_64_cold_response_bdk_saratov_1
Object.absolutePosition -853.509/64.196/831.208
Object.rotation -32.293/0.000/0.000
Object.layer 2

rem [SpawnPointTemplate: CP_64_cold_response_bdk_saratov_2]
ObjectTemplate.create SpawnPoint CP_64_cold_response_bdk_saratov_2
ObjectTemplate.activeSafe SpawnPoint CP_64_cold_response_bdk_saratov_2
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setGroup 24
ObjectTemplate.setControlPointId 1
ObjectTemplate.setAllowSpawnCloseToVehicle 1

rem [SpawnPoint: CP_64_cold_response_bdk_saratov_2]
Object.create CP_64_cold_response_bdk_saratov_2
Object.absolutePosition -861.568/64.280/826.444
Object.rotation -31.314/0.000/0.000
Object.layer 2

rem [SpawnPointTemplate: CP_64_cold_response_nor_main_1]
ObjectTemplate.create SpawnPoint CP_64_cold_response_nor_main_1
ObjectTemplate.activeSafe SpawnPoint CP_64_cold_response_nor_main_1
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setGroup 52
ObjectTemplate.setControlPointId 101
ObjectTemplate.setAllowSpawnCloseToVehicle 1

rem [SpawnPoint: CP_64_cold_response_nor_main_1]
Object.create CP_64_cold_response_nor_main_1
Object.absolutePosition 843.445/120.264/-501.328
Object.rotation -170.861/0.000/0.000
Object.layer 2

rem [SpawnPointTemplate: CP_64_cold_response_nor_main_2]
ObjectTemplate.create SpawnPoint CP_64_cold_response_nor_main_2
ObjectTemplate.activeSafe SpawnPoint CP_64_cold_response_nor_main_2
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setGroup 52
ObjectTemplate.setControlPointId 101
ObjectTemplate.setAllowSpawnCloseToVehicle 1

rem [SpawnPoint: CP_64_cold_response_nor_main_2]
Object.create CP_64_cold_response_nor_main_2
Object.absolutePosition 847.144/120.483/-499.657
Object.rotation -170.462/0.000/0.000
Object.layer 2

rem ********** Control Points **********
rem [ControlPointTemplate: CP_64_cold_response_bdk_saratov]
ObjectTemplate.create ControlPoint CP_64_cold_response_bdk_saratov
ObjectTemplate.activeSafe ControlPoint CP_64_cold_response_bdk_saratov
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName CP_64_cold_response_bdk_saratov
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: CP_64_cold_response_nor_main]
ObjectTemplate.create ControlPoint CP_64_cold_response_nor_main
ObjectTemplate.activeSafe ControlPoint CP_64_cold_response_nor_main
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName CP_64_cold_response_nor_main
ObjectTemplate.team 2
ObjectTemplate.controlPointId 101
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: NW_Beach]
ObjectTemplate.create ControlPoint NW_Beach
ObjectTemplate.activeSafe ControlPoint NW_Beach
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName NW_Beach
ObjectTemplate.radius 200
ObjectTemplate.controlPointId 102
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: North_beach]
ObjectTemplate.create ControlPoint North_beach
ObjectTemplate.activeSafe ControlPoint North_beach
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName North_beach
ObjectTemplate.radius 200
ObjectTemplate.controlPointId 103
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: Sorver]
ObjectTemplate.create ControlPoint Sorver
ObjectTemplate.activeSafe ControlPoint Sorver
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Sorver
ObjectTemplate.radius 150
ObjectTemplate.controlPointId 104
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: Abandoned_mine]
ObjectTemplate.create ControlPoint Abandoned_mine
ObjectTemplate.activeSafe ControlPoint Abandoned_mine
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Abandoned_mine
ObjectTemplate.radius 150
ObjectTemplate.controlPointId 105
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: Pipeline]
ObjectTemplate.create ControlPoint Pipeline
ObjectTemplate.activeSafe ControlPoint Pipeline
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Pipeline
ObjectTemplate.radius 250
ObjectTemplate.controlPointId 106
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: bird_rock]
ObjectTemplate.create ControlPoint bird_rock
ObjectTemplate.activeSafe ControlPoint bird_rock
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName bird_rock
ObjectTemplate.radius 200
ObjectTemplate.controlPointId 107
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: Hill_41]
ObjectTemplate.create ControlPoint Hill_41
ObjectTemplate.activeSafe ControlPoint Hill_41
ObjectTemplate.modifiedByUser "endbor2"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Hill_41
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 108
ObjectTemplate.timeToGetControl 90
ObjectTemplate.timeToLoseControl 90
ObjectTemplate.hoistMinMax 0.2/0.9

if v_arg1 == host

   rem [ControlPoint: CP_64_cold_response_bdk_saratov]
   Object.create CP_64_cold_response_bdk_saratov
   Object.absolutePosition -846.264/74.788/808.609
   Object.layer 2

   rem [ControlPoint: CP_64_cold_response_nor_main]
   Object.create CP_64_cold_response_nor_main
   Object.absolutePosition 858.160/116.522/-552.515
   Object.layer 2

   rem [ControlPoint: NW_Beach]
   Object.create NW_Beach
   Object.absolutePosition -184.017/-19.289/278.311
   Object.layer 2

   rem [ControlPoint: North_beach]
   Object.create North_beach
   Object.absolutePosition 556.808/-45.888/550.905
   Object.layer 2

   rem [ControlPoint: Sorver]
   Object.create Sorver
   Object.absolutePosition -215.375/-1.436/-469.821
   Object.layer 2

   rem [ControlPoint: Abandoned_mine]
   Object.create Abandoned_mine
   Object.absolutePosition -318.166/5.930/-207.258
   Object.layer 2

   rem [ControlPoint: Pipeline]
   Object.create Pipeline
   Object.absolutePosition 502.208/31.533/121.595
   Object.layer 2

   rem [ControlPoint: bird_rock]
   Object.create bird_rock
   Object.absolutePosition 56.870/42.902/-747.896
   Object.layer 2

   rem [ControlPoint: Hill_41]
   Object.create Hill_41
   Object.absolutePosition -489.514/148.303/-172.214
   Object.layer 2

endIf

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_Conquest_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -949.758545/992.957886
CombatArea.addAreaPoint 1004.525879/1007.216064
CombatArea.addAreaPoint 990.523315/-583.739807
CombatArea.addAreaPoint 975.734985/-917.924927
CombatArea.addAreaPoint 983.819214/-993.880249
CombatArea.addAreaPoint -996.382324/-995.599976
CombatArea.addAreaPoint -991.182678/980.261719
CombatArea.addAreaPoint -946.066711/992.142212
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Zeno is offline Reply With Quote
Old 10-18-2009, 06:12 AM   #102
[R-DEV]Amok@ndy
PR:BF2 Comm Faction Lead
PR Server License Moderator

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Default Re: [Map] Black Coast

your staticobjects.con is fine so try what Owtlawz told you

Quote:
Originally Posted by [R-CON]Outlawz View Post
Remove the BTR90, it's no longer used in PR and it will CTD your map if you put it on.
greetz @ndy


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Old 10-18-2009, 06:35 AM   #103
Zeno

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Default Re: [Map] Black Coast

Quote:
Originally Posted by Amok@ndy View Post
your staticobjects.con is fine so try what Owtlawz told you



greetz @ndy
i did


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Zeno is offline Reply With Quote
Old 10-18-2009, 07:06 AM   #104
[R-DEV]Amok@ndy
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Default Re: [Map] Black Coast

and did it work ?


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Old 10-18-2009, 07:51 AM   #105
Zeno

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Default Re: [Map] Black Coast

Quote:
Originally Posted by Amok@ndy View Post
and did it work ?
if it did i would rickroll all over this thread


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Zeno is offline Reply With Quote
Old 10-18-2009, 11:51 AM   #106
[R-DEV]Amok@ndy
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Default Re: [Map] Black Coast

if you ask me the way from russian uncap to the land with a apc is too long


yes the map is running
will send you the files with a pm

€ HAPPY RICKROLL


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Last edited by [R-DEV]Amok@ndy; 10-18-2009 at 11:59 AM..
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Old 10-18-2009, 12:47 PM   #107
Adetter

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Default Re: [Map] Black Coast

Maybe make many of the houses that you can walk inside them!
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Old 10-18-2009, 01:16 PM   #108
Zeno

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Default Re: [Map] Black Coast

YouTube Video



RICK ROLLZ FOR EVERYONE!!!!


and yes adetter about 80-90% will be enterable


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Zeno is offline Reply With Quote
Old 10-18-2009, 11:04 PM   #109
HangMan_

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Default Re: [Map] Black Coast

Quote:
Originally Posted by Zeno View Post
YouTube Video



RICK ROLLZ FOR EVERYONE!!!!


and yes adetter about 80-90% will be enterable
I got in trouble for posting a link to that video in the wrong place... Its well deserved here though haha. Some people don't find the reference to it funny though

Hows the map going mate? Is the snow working out alright?


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PR Community Faction Team - "Getting Sh*t Done..."
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Old 10-19-2009, 01:56 AM   #110
Zeno

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Default Re: [Map] Black Coast

Quote:
Originally Posted by XxX_HangMan_XxX View Post
Hows the map going mate? Is the snow working out alright?
beautifull i will post pictures of ingame later today

got som great ideas for this map

i havent added the falling snow yet though


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Zeno is offline Reply With Quote
Reply


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2km, 4km, black, coast, cold, map, norway, planes, response, wip
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