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#41 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Quote:
Don't get them wrong however, if DEVs suggest that you do not use this static it's because most ''new'' mappers tend to place it randomly on maps were it doesn't always makes sense pretty much like the big crane static or the big nuclear chimneys. Well, that's what I felt was their reasons most of the time, because indeed the static itself isn't ''so bad'' altho its proportions are quite small for a national TV Station. IMO, having a new radio station or TV station static would be really nice. Same goes for those big office and administrative buildings we see all over M-E cities but that mappers lack most of the time. | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#42 |
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PR:BF2 Developer
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It's still slow moving progress, but here is an update. Ive added a lot of objects to the map.
construction site ![]() half underground building ![]() The very WIP tunnel system ![]() This tunnel's cover has been changed, so it does look better. ![]() 2 of the constuction site buildings, as you can see there are underground. ![]() An underground bar, which is part of the tunnel system. I made it as a joke but i think im going to keep it. ![]() The US main ![]() The WIP docks ![]() The Silos
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#43 | ||
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PR:BF2 Developer
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Quote:
Quote:
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#44 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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I agree with andy about the containers, unless there's been an earthquake/hurricane/typhoon those containers would be stacked fairly neatly.
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[R-CON]creepin - "because on the internet 0=1" |
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#45 |
![]() Join Date: Aug 2008
Posts: 130
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Agree with above post, just looks weird.
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vids:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Bellator: Stupid players are hardcoded unfortunately" |
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#46 |
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PR:BF2 Developer
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Yeah Ive always thought those containers looked to funny and out of place.
And those helipads are there just for reference. |
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#47 |
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PR:BF2 Developer
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Besides some small future tweaks/additions, the pipes are pretty much finished.
Here are some screenshots. (i turned the texture to grid mode so they can be seen better) ![]() ![]() ![]() Ive tried to keep it ballenced between looking like it does in the satellite photos and looking good. |
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#48 |
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PR:BF2 Developer
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looks nice
but maybe remove the containers and add oiltanks you can sunk them half into the ship so that it looks like an oiltanker |
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#49 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
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How's the progress Vapoman?
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#50 |
![]() Join Date: Mar 2009
Location: Atlanta
Posts: 102
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![]() wait... is that a male stripper??? |
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| Tags |
| 2km, docks, gandhi, kandala, map, wip |
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