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Old 11-10-2009, 10:30 AM   #41
Tannhauser

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Default Re: [Map] Gandhi Docks [WIP]

Quote:
Originally Posted by Jonny View Post
Its actually quite a good building, its one of the few vBF2 statics with an interior...
True about the TV station, quite true.

Don't get them wrong however, if DEVs suggest that you do not use this static it's because most ''new'' mappers tend to place it randomly on maps were it doesn't always makes sense pretty much like the big crane static or the big nuclear chimneys.

Well, that's what I felt was their reasons most of the time, because indeed the static itself isn't ''so bad'' altho its proportions are quite small for a national TV Station. IMO, having a new radio station or TV station static would be really nice. Same goes for those big office and administrative buildings we see all over M-E cities but that mappers lack most of the time.

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Old 01-11-2010, 12:09 PM   #42
[R-DEV]VapoMan
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Default Re: [Map] Kandala Docks (2km) [WIP]

It's still slow moving progress, but here is an update. Ive added a lot of objects to the map.

construction site

half underground building

The very WIP tunnel system

This tunnel's cover has been changed, so it does look better.

2 of the constuction site buildings, as you can see there are underground.

An underground bar, which is part of the tunnel system. I made it as a joke but i think im going to keep it.

The US main

The WIP docks

The Silos


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Old 01-11-2010, 02:47 PM   #43
[R-DEV]Amok@ndy
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Default Re: [Map] Kandala Docks (2km) [WIP]

Quote:
Originally Posted by VapoMan View Post
remove those containers no one would put them toghether like that in reallife, add trashhills and other construction stuff like cabledrums or pipes or wood

Quote:
Originally Posted by VapoMan View Post
better choose the other heli pad those look weird ingame


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Old 01-11-2010, 04:20 PM   #44
BloodBane611
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Default Re: [Map] Kandala Docks (2km) [WIP]

I agree with andy about the containers, unless there's been an earthquake/hurricane/typhoon those containers would be stacked fairly neatly.



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Old 01-11-2010, 09:01 PM   #45
nk87
Default Re: [Map] Kandala Docks (2km) [WIP]

Agree with above post, just looks weird.

vids:
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Old 01-12-2010, 01:12 AM   #46
[R-DEV]VapoMan
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Default Re: [Map] Kandala Docks (2km) [WIP]

Yeah Ive always thought those containers looked to funny and out of place.

And those helipads are there just for reference.


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Old 01-24-2010, 11:59 AM   #47
[R-DEV]VapoMan
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Default Re: [Map] Kandala Docks (2km) [WIP]

Besides some small future tweaks/additions, the pipes are pretty much finished.

Here are some screenshots. (i turned the texture to grid mode so they can be seen better)







Ive tried to keep it ballenced between looking like it does in the satellite photos and looking good.


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Old 01-24-2010, 12:11 PM   #48
[R-DEV]Amok@ndy
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Default Re: [Map] Kandala Docks (2km) [WIP]

looks nice
but maybe remove the containers and add oiltanks you can sunk them half into the ship so that it looks like an oiltanker


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Old 03-01-2010, 10:36 PM   #49
Psyrus
Default Re: [Map] Kandala Docks (2km) [WIP]

How's the progress Vapoman?
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Old 03-01-2010, 11:40 PM   #50
shribey22

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Default Re: [Map] Kandala Docks (2km) [WIP]



wait... is that a male stripper???
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