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Old 02-21-2010, 11:13 PM   #31
Wilkinson
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Default Re: [Map] Abdan Bay (2km) [WIP]

Yeah. I had a Full Re-work of this map done. The goal was to make it brighter. The murky dark colors gave us issues with tracers and lighting back in v0.8 days.

We wanted to make it alot more special... :P

Anyway I have the whole idea of what we were gonna do if you were interested. If you do want to make the Map PR standards, there were some things that needed fixing, I'm sure you've got that though. I loved working on the map.

Please PM Hangman on this map. It would be a Great addition for the PSC. If you want some more ideas or a critque on the map. PM me, I'd be happy to compare to my old work.

BTW, my verison of this map died in a HDD failure D:. I was maybe 60-65% done.


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Old 02-22-2010, 05:28 PM   #32
j0g32

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Default Re: [Map] Abdan Bay (2km) [WIP]

how about "swapping" and exchanging the maps; You can have a look at mine and same goes for me
Unfortunately, I actually can't take ingame screenshots. Either the game crashes or they're not saved. On top of that the editor doesn't create the minimaptexture. Got to fix that...
I also noticed some areas wich need another touch of editing...
They don't fit in the rest of the map.

I will try to send/post you some visual impressions as soon as possible...
All the best

j0g32


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Old 02-26-2010, 04:53 AM   #33
[R-COM]HangMan
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Default Re: [Map] Abdan Bay (2km) [WIP]

Sure a swap would be fine Send me a pm sometime and i'll try arrange it.


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Old 02-26-2010, 05:25 AM   #34
[R-DEV]ballard_44
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Default Re: [Map] Abdan Bay (2km) [WIP]

Is the navmesh i created for this map still viable?

Not going to redo it


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Old 02-26-2010, 05:36 PM   #35
j0g32

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Default Re: [Map] Abdan Bay (2km) [WIP]

I sent you a PM.
Was very busy with school recent days, couldn't get any further
Trying to do so maybe this weekend.


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Old 02-26-2010, 07:39 PM   #36
[R-COM]HangMan
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Default Re: [Map] Abdan Bay (2km) [WIP]

If you pm'd me then it wasnt recieved


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Old 02-26-2010, 08:11 PM   #37
[R-DEV]Amok@ndy
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Default Re: [Map] Abdan Bay (2km) [WIP]

Quote:
Originally Posted by [R-COM]HangMan View Post
If you pm'd me then it wasnt recieved
thats just an error of translation from german to english

he was wanted to tell you that he will send you a pm this weekend


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Old 02-27-2010, 05:14 AM   #38
[R-DEV]AfterDune
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Default Re: [Map] Abdan Bay (2km) [WIP]

Send, sent, almost the same .


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Old 02-27-2010, 05:21 AM   #39
[R-COM]HangMan
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Default Re: [Map] Abdan Bay (2km) [WIP]

I eagerly await your pm Jog


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Old 02-27-2010, 02:17 PM   #40
j0g32

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Default Re: [Map] Abdan Bay (2km) [WIP]

sorry for misunderstandings.

I do know where the differnece is between send and sent, eventhough I'm German.
I was messing up with the names...
*facepalm*
The PM was delivered to bloodbane because we were writing PMs for some time...
I thought it was him to suggest -here in this thread- sending a PM in order to sort things out.
Got confused.

B2T: The editor is cracking up maybe the map already has become that huge, so the editor has to calculate to much. esp. the overgrowth and the objects in the city.


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