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#1 |
![]() Join Date: Dec 2007
Location: A Dry Place
Posts: 214
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This map has been in the works for soo long, in fact it used to be a map based in Eastern Australia, though this changed about 4months ago and with heavy modifications, has become a location in China.
So far I've completed the terrain, main roads and the base vegetation, now I'm working on the Village and Substation areas. ----------------------------------------------- Details Name: Xiangjiang River Game Mode: AAS v3 - Fixed Flags Player Size: 64, 16 Teams: ADF vs PLA Map Size: 1024 x 2 Story: Invasion of China, Australia helping the yanks. Time Frame: When its ready. ----------------------------------------------- Assets To Be Decided Later ----------------------------------------------- Images & Screenshots Current idea map [07/07/2009]: http://pr.itsthemadhouse.com/madhous...s/chinamap.jpg Screenshots: http://pr.itsthemadhouse.com/madhous.../screen073.jpg http://pr.itsthemadhouse.com/madhous.../screen097.jpg http://pr.itsthemadhouse.com/madhous.../screen101.jpg http://pr.itsthemadhouse.com/madhous.../screen102.jpg http://pr.itsthemadhouse.com/madhous.../screen104.jpg http://pr.itsthemadhouse.com/madhous.../screen106.jpg http://pr.itsthemadhouse.com/madhous.../screen112.jpg http://pr.itsthemadhouse.com/madhous.../screen114.jpg http://pr.itsthemadhouse.com/madhous.../screen118.jpg ----------------------------------------------- |
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#2 |
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Looking good mate but steel yourself for the critics.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Leader & founding father of the [Jihad All-Stars] Insurgent super team. |
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#3 |
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PR:BF2 Developer
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fap fap fap fap
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#4 |
![]() Join Date: Mar 2008
Posts: 487
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TBH i dont see anything new. Add some choppers/tanks to distinguish the map from others.
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#5 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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Mate. It's not even done yet, he's still working on it.
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#6 |
![]() Join Date: Mar 2009
Posts: 48
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#7 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-It's awesome! Dissenters will be destroyed!
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#8 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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doesn't look bad for now, but I think the sky needs to be changed to a more sunny one if you are going with that lighting for the terrain/vegetation.
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#9 |
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PR:BF2 Developer
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i think the skys fine once a good final light maps done she be kicking mate
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#10 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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| Tags |
| 2km, map, river, wip, xiangjiang |
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