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Old 07-07-2009, 09:20 PM   #31
HeXeY
Default Re: [MAP] Xiangjiang River [WIP]

I think you should place a dirt road going up to the windmills, irl I think this would've been used to place/build the windmills, and performing maintenance (?) on the mills If you understand


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Old 07-08-2009, 02:13 AM   #32
catwaterboy
Default Re: [MAP] Xiangjiang River [WIP]

Quote:
Originally Posted by [R-DEV]Dr Rank View Post
Does anyone else get a 'oblivion' feel with that foliage and brilliant lighting?
Lighting like that in this map would work most brilliantly I think.


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Old 07-08-2009, 04:32 AM   #33
Madhouse

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Default Re: [MAP] Xiangjiang River [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
I would like to see some heavier vehicles than just APCs if you can, might want to give China some extra power maybe? but ye that can come later in the map
Kinda like the older asset layout of Qwai River? With the Tank on the China side and the Aussies having the disadvantage of only having ASLAV's? Though the Australian's would have a small advantage in the terrain with China having two pretty mountainous passes to pass before reaching the middle flags, it does slow vechiles down, otherwise the trucks can tip and run off the side because of there bad turning circles and the Humvee's also have some handling issues on the mountains.

But like you said, we can play around with the assets later down the track.


Quote:
Originally Posted by [R-DEV]Dr Rank View Post
Nice work so far mate. I'll make a deal with you, you finish the map and get it to pr standards and I'll help you out with your sky/lightmap settings. Its, funny, the map looks very similar to the Jiuzhaigou Valley map I started working on ages ago! (and may complete once I've got Sangin finished)

-snip image-

Make sure you use plenty of ref images, that will help you make it unique and realistic
You have yourself a deal, i'm not too great with the whole lighting and sky stuff, either the water but it seems to fit well at this time.


Quote:
Originally Posted by catwaterboy View Post
Lighting like that in this map would work most brilliantly I think.
Yes i tend to agree now after seeing Dr.Rank's image.


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Old 07-08-2009, 04:37 AM   #34
[R-DEV]Chuc
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Default Re: [MAP] Xiangjiang River [WIP]

I agree with the lighting as well, I believe we all have had enough of dreary England style weather on lovely Chinese soil


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Old 07-08-2009, 04:46 AM   #35
cyberzomby
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Default Re: [MAP] Xiangjiang River [WIP]

Quote:
Originally Posted by [R-DEV]Chuc View Post
I agree with the lighting as well, I believe we all have had enough of dreary England style weather on lovely Chinese soil
Yes sir! And if there isnt a dirt-road going up to the mills, please put one there


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Old 07-08-2009, 04:58 AM   #36
Madhouse

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Default Re: [MAP] Xiangjiang River [WIP]

Quote:
Originally Posted by [R-COM]cyberzomby View Post
Yes sir! And if there isnt a dirt-road going up to the mills, please put one there
Oh I forgot to reply to you, yes there is a rough dirt track that goes on the middle ridge from the southern mountain pass til the most northern Wind Turbine.


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Old 07-08-2009, 06:55 AM   #37
Scot
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Default Re: [MAP] Xiangjiang River [WIP]



That is all. Keep going buddy


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Old 07-10-2009, 03:55 AM   #38
anglomanii

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Default Re: [MAP] Xiangjiang River [WIP]

i think this one might be quite fun to play, make a good proving ground for bushmasters


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Old 07-10-2009, 04:24 AM   #39
[R-DEV]Tonnie
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Default Re: [MAP] Xiangjiang River [WIP]

you and your dam bushnmasters lol.... but your right


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Old 07-16-2009, 08:32 AM   #40
Madhouse

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Default Re: [MAP] Xiangjiang River [WIP]

This post is more for Rhino and the other PR Mappers.

I've been away for a few days in the bush and now back and working on this map. I've only been working on the eastern side, changing its layout with the movement of the village south, steep and wild terrain and the addition of a tunnel(tunnel is ripped from OGT, tonnie will be making a replacement soon) which leads to a bridge. If I can get your thoughts on this revised layout i'd be grateful.



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