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PR Time:
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| Community Maps Maps created by PR community members. |
| View Poll Results: What would YOU prefer to play | |||
| Afhgan |
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11 | 21.15% |
| Norwegian |
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41 | 78.85% |
| Voters: 52. You may not vote on this poll | |||
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#11 |
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its norwegian forces and its yet to be decided if its going to be insurgency... maybe some kind of mix like korengal
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#12 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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Hangman though he did say ISAF he made it perfectly clear about Norwegians. I like the layout of the map, the little details like the Hesco barricade for FOBs etc, also really like the plot, only thing i miss about the old battlefield series, a little story behind each map.
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#13 |
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PR:BF2 Developer
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i think someone needs to run a light map over night
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#14 |
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#15 |
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PRSP Manager
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Indeed, you should run terrain lightmaps. It'll make a huge difference.
If you run them on low it won't take long, in fact i can do terrain lightmaps on my 4k map in about an hour on low. Trust me it's worth it. |
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#16 |
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ok will do
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#17 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Good potential there but the ISAF base looks very weird to me.
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#18 |
![]() Join Date: Mar 2008
Posts: 2,069
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Agreed...it looks kind small and weird that its entrance actually a building
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#19 |
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Forum Moderator & Tester
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Yeah, there are some unrealistic features regarding the base.
1. Its too close to buildings on its perimeter. Whoever devised the base wouldn't want the insurgents to bare down on top of the base from a mere 20m away. 2. Trees are very close to the base. Im quite sure they would have built there base away from trees or simply demolished them, to deny the enemy cover. 3. Its too small. If you want the map to be a Mechanised INF one, your gonna actually need space for those vehicles, aswell as the obvious things like living quarters, ammo/supplies, command building/tent, comms tent. Whatever is essential for the operation of a modern military base. Well, thats what I can see wrong with it. Thats not to say you've done bad mapping. Many bases in current PR maps share the same faults(in fact, probably most of them do). And if your going to put mounted MGs or TOWs about, make sure they make sense and plays dont get trapped on the weapons and cant exit. ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#20 |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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I love it Zeno
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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| 2km, belcheragh, map, mapbelcheragh, mapbelcheraghwip, wip |
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