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Old 07-05-2009, 10:34 AM   #11

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Default Re: [MAP]Belcheragh[WIP]


this you mean?
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Old 07-05-2009, 10:47 AM   #12

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Default Re: [MAP]Belcheragh[WIP]

no nightmap
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Old 07-05-2009, 10:59 AM   #13
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Default Re: [MAP]Belcheragh[WIP]

Quote:
Originally Posted by Zimmer View Post
Nigth map dosent work rigth on Bf2 as you can put your gamma up and then you dont need NV's and such.
Besides it would problibly be to much one sided as I believe Insurgents dont have NV's not alot of them in any case. I would love to see it more in the early/late day where you have a really nice sunrise/sunset as in barracuda.
Did you ever played SF? The nightmaps of it are all good and very playable


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Old 07-05-2009, 11:00 AM   #14
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Default Re: [MAP]Belcheragh[WIP]

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
Did you ever played SF? The nightmaps of it are all good and very playable
though teh NV is pretty bad


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Old 07-05-2009, 11:30 AM   #15

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a dark map with no NV...I think you'd might wanna check the light settings used in the R-Com version of Fallujah (raid at fallujah or something like that).
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Old 07-05-2009, 02:38 PM   #16

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Default Re: [MAP]Belcheragh[WIP]

the setting is going to be sunrise so no nightmap...
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Old 07-05-2009, 04:11 PM   #17

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Well the skymap I suggested was early dawn
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Old 07-06-2009, 12:31 PM   #18
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Default Re: [MAP]Belcheragh[WIP]

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
Did you ever played SF? The nightmaps of it are all good and very playable
I just quoted what I mean the R-Devs have said about the subject.

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Old 07-06-2009, 12:49 PM   #19
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Default Re: [MAP]Belcheragh[WIP]

Quote:
Originally Posted by Dr2B Rudd View Post
though teh NV is pretty bad
Not really, the only difference between the SF NV and the real life NV is that in SF, you can't see objects too far away from you and in real life, you can't see objects less than 25cm near to you, but it don't have a maximum range.


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Old 07-06-2009, 07:24 PM   #20
Default Re: [MAP]Belcheragh[WIP]

Looks great! Well done =]
How will it look like in the end o.O ?

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