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#51 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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#52 |
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Hmm Deadly Roads you say?
Sounds Intense :P |
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#53 |
![]() Join Date: Apr 2008
Posts: 73
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Looks good.
What is the helicopter static you have used in this pic: ![]() Merlin by any chance? And are those body statics I see? |
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#54 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#55 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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Spawn point i take it then:P
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#56 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#57 |
![]() Join Date: Apr 2008
Posts: 73
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Any more news or screens for us Hangman?
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#58 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Haha sure since you asked nicely
Updated minimap: ![]() Two screens i took earlier.... This shows the windy roads, note overgrowth and undergrowth are not rendered for pic. ![]() Thought this would be cool to upload.. ![]() Enjoy guys! |
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Last edited by [R-COM]HangMan; 11-15-2009 at 12:24 AM..
Reason: spelling errors lol
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#59 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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looks good, but not as great as it could look in game.
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#60 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Just picked up work on this for the first time in 2 months. I'm thinking about doing retexturing the map soon, as i have only used stock bf2editor textures. Will post a new minimap up ASAP
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| 2km, bamyan, map, province, wip |
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