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Old 07-21-2009, 07:00 AM   #31
[R-COM]HangMan
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Default Re: [Map] Bamyan Province [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
Archer uses a slightly different corn field from the one you are using. If you look at Archer it is using a 50m or something one that has rough edges much like that rice field you have put down and not hard, strait square edges that you have on your corn fields at the moment. The square blocks of corn fields where tests done by matt.b back in the day when they where first being made and since they did not work out as they hoped they would due to lighting issues, lods etc where never made for them and as such, they crash the game on load. Somehow they made it into the main PR build and some how each release I and everyone else keeps on forgetting to delete them out of the repo but ye, they need to be

You can go ahead and use the one Op Archer uses BUT, what I would do is setup your map to use my new overgrowth fields that are coming in as these are far improved and will give you much more flexibility when placing down fields.
Link: http://www.realitymod.com/forum/f316...ew-fields.html
I had used some of the 50m ones but now i've canned them all and am doing undergrowth. When can we expect to see ur overgrowth fields


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Old 07-21-2009, 07:09 AM   #32
[R-DEV]Rhino
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Default Re: [Map] Bamyan Province [WIP]

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Originally Posted by XxX_HangMan_XxX View Post
I had used some of the 50m ones but now i've canned them all and am doing undergrowth. When can we expect to see ur overgrowth fields
wild grass is already in PR, in fallujah as you can see in my journal. Main thing everyone is waiting for is for me to make a tutorial on how to use them since its not strait forward drag and drop onto the map, thou you can do it that way (with a few other tweaks ontop) it will just take you for ever unless your doing a tiny map or your map only has 1 tiny field


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Old 07-21-2009, 07:26 AM   #33
[R-COM]HangMan
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Default Re: [Map] Bamyan Province [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
wild grass is already in PR, in fallujah as you can see in my journal. Main thing everyone is waiting for is for me to make a tutorial on how to use them since its not strait forward drag and drop onto the map, thou you can do it that way (with a few other tweaks ontop) it will just take you for ever unless your doing a tiny map or your map only has 1 tiny field
a tutorial would be great lol. It is difficult to use them atm. Can't wait


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Old 08-07-2009, 11:24 PM   #34
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Default Re: [Map] Bamyan Province (2km) [WIP]

Nice map,
Whats with the short runway tho?
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Old 08-08-2009, 12:09 AM   #35
[R-COM]HangMan
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Default Re: [Map] Bamyan Province (2km) [WIP]

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Originally Posted by Element-X_IV View Post
Nice map,
Whats with the short runway tho?
Before:


After:


Heres a little update for KiwiBase. Runway has been moved to south side of the base. A lot more tents added since the old picture. I have put some detail inside them all so they aren't boring. The Runway is surrounded by a perimeter of barbed wire which u can't really see in the picture.

Also the main town is being totally revamped, and a large old russian base is being put in in the south east corner of the map.

HangMan


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Old 08-08-2009, 01:11 AM   #36
[R-DEV]Rhino
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Default Re: [Map] Bamyan Province (2km) [WIP]

please change thous containers with some of PR's other containers, they look rubbish and have no lightmap samples.

Your FOB or w/e is looking better thou not that good yet, try using the L shaped hesco round the edge and also put in some staggered entrances in etc.


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Old 08-12-2009, 03:17 AM   #37
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Default Re: [Map] Bamyan Province (2km) [WIP]

Updated original post to add thumbnails

HangMan


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Old 08-14-2009, 08:26 PM   #38
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Default Re: [Map] Bamyan Province (2km) [WIP]

Looks really good man.
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Old 08-16-2009, 11:05 PM   #39
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Default Re: [Map] Bamyan Province (2km) [WIP]

Quote:
Originally Posted by dan_thomas453 View Post
Looks really good man.
Thanks a lot. I will be updating the front page over the next few days as i have made quite a few changes to the map. Currently i am working on the static merlin wreck to make it look good enough for use in my map. So far i've added a material so now u can tell when its being shot at.

Will update later this week on progress

HangMan


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Old 08-16-2009, 11:48 PM   #40
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Default Re: [Map] Bamyan Province (2km) [WIP]

Pretty. Keep goin


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