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#21 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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WIP Taliban Positions:
This is just one of the many taliban positions that overlook Bamyan town. The machine gun can suppress enemies in the sky and in the town making it even harder to maneuver. ![]() note: Since last screenshots i have removed the overgrowth and most small vegetation as it made my editor lag a bit. Will put it back in at the end |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#22 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Update: I have started on some new cave systems in the mountains, overgrowth is being re done (have some problems to overcome).
All buildings in the main town are done. Now i'm working on other small settlements. Any way here are some WIP shots i took today of things i've been working on. WIP Northside Hill Village: Still very WIP. This will make for a very cool cache location in the insurgency game mode. Has plenty of vantage points for snipers and will just be a cool place for firefights. ![]() WIP East Ridge Estate: This is an estate type complex situated on a ridge overlooking Bamyan township. From this position Taliban can overlook both the road into Bamyan and Kiwibase :S (I'm going to solve this thought to stop spawn rape) ![]() ![]() ------------------------------------------------------------------------------------------------------------------------- Post ne feedback HangMan |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#23 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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The fields look very small and irregular, and there's a lot of space between them which isn't used by anything. Realistically I imagine they'd be larger, more even fields - kind of like operation archer. I love the layout and the general feel of the map though, looks like it could be a basis for a lot of heroic firefights ^_^
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#24 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 |
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i suggest using detailed texture mode when taking screenshoots becuse texture mode looks fucked up...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#26 |
![]() Join Date: Jul 2009
Location: GREAT Britain
Posts: 77
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is this going to be an introductory map to the NZ Defence force?
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#27 | ||
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Banned
![]() Join Date: Dec 2007
Posts: 632
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Quote:
Quote:
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#28 |
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PR Mapper Team
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[QUOTE=XxX_HangMan_XxX;1088446]
![]() thous square corn fields will crash your map ingame, dont use them. I would only paint your fields as undergrowth for the time being so your ready to put the new fields in. Also stretching the bars out to the sides to try and make your view bigger only stretches the pixels and that's why your images look soo low quality, look at one of my editor shots and you will notice the main image looks high quality. http://img384.imageshack.us/img384/7...009095553q.jpg (pic from texture pallets tut before ppl start asking is that a new static) |
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#29 | |||||
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Quote:
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Thanks for feedback HangMan | |||||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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Last edited by [R-COM]HangMan; 07-20-2009 at 07:14 AM..
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#30 | |
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PR Mapper Team
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You can go ahead and use the one Op Archer uses BUT, what I would do is setup your map to use my new overgrowth fields that are coming in as these are far improved and will give you much more flexibility when placing down fields. Link: http://www.realitymod.com/forum/f316...ew-fields.html | |
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| Tags |
| 2km, bamyan, map, province, wip |
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