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#11 | |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Quote:
The reason for the concrete destructible airstrip being there is mainly so wen im testing i can taxi an apache up and down it. It won't b in the final release though. Thanks fr the feedback tho | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#12 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Updates WIP screens of mountains.
WIP North Side Moutains: ![]() ![]() WIP SouthWest Mountains: 4 Is where the small taliban ville will be. See the map in original post for location. ![]() ![]() Please post any feedback |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#13 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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A few shots of FOB Moana. It is situated in the south of Bamyan township. This Outpost is fictional
WIP FOB Moana: ![]() ![]()
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#14 |
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PR:BF2 Developer
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looking pretty promising its getting there
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#15 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Its still realy early stages. I havent done the overgrowth or undergrowth yet. Still assembling Bamyan town which is daunting. All main land features are in. The surface around the towns etc will need to be roughed up and "realisticasized". Have yet to do ENVmaps. So lots of work to do....
PS i'll send u sum screens of Khodaydad Kalay. Im juggling to maps atm :P so its gna take a while. |
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#16 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Looks nice just like Tonnie said
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Here are sum updates for the map. I have pretty much completed FOB Moana, and am now finishing off Bamyan Township. Currently doing a re-vamp of Kiwibase; including a new airstrip, medical and supply buildings and firing range. After that i will move on to the Taliban stronghold/s.
WIP FOB Moana: FOB Moana is the forward NZDF outpost in Bamyan province. It is well defended by 6 perimiter Sangars and a thick hesco L wall. The bunker with the flag is the main defence bunker. The Bunker with the stairs leading up to it is the TOC Bunker. The other two small bunkers are; 1 is a medical station, and the other a supply bunker. The helipad was constructed using planks and will be rough to land on. Only the most skilled of pilots will be able to land here to deliver vital resupply and troops. The roads leading to FOB Moana are treacherous and will required a veteran logistics driver to overcome. Reaching the outpost is a mission on its own... let alone defending it. ![]() ![]() ![]() WIP Bamyan Township: Bamyan township is the CBD for Bamyan province. It is very small... Soldiers find it to be difficult to maneuver due to the fact that the locals are extra tight on their home security. The breaching shotgun will be a lifesaver in this town.
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#18 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Currently setting up random AAS and finishing overgrowth in the town. A lot of small vegetation has been added since the photos above where taken. Ground is not so bare any more.
Does ne 1 know why my editor would suddenly start lagging up after adding overgrowth? No error has popped up in the debug so is it just that my computer sucks? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#19 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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wow the VBD looks nice
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#20 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,709
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Thanks mate. I'm hoping for sum pretty brutal fighting in there. Im setting up the random AAS so there are gonna b like 7 possible CP's for the random to select just 2 of thm. Should allow for sum really good gameplay. Also i have quite a few compounds on the city limits and near the wheat fields which will let players establish FB's and stage FSG's outside the town for support.
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| Tags |
| 2km, bamyan, map, province, wip |
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