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#31 | |||
![]() Join Date: Jun 2007
Posts: 3,941
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Something like this needed eh? Placeholder if you get nit picky about the visual carrier type.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#32 |
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Forum Moderator & Tester
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*ALARM! ACHTUNG!*
My runway senses are tingling. They tell me that pilots taking and taking off of the in-land airfield might have issues with the mountain/hill at the end. It generally helps landing ALLOT when you dont have to dip at the last second. ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#33 |
![]() Join Date: Apr 2009
Location: Olsztyn, Poland
Posts: 38
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Nice idea, are they done this carrier by them own?
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#34 | |
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PR:BF2 Developer
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Quote:
The carrier is from BF2 Special Forces. | |
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#35 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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#36 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#37 |
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PR:BF2 Developer
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I replaced the F18 with a Harrier, which can take off vertically. Happy nowz?
Keep the discussion about that in this thread http://www.realitymod.com/forum/f10-...-ver-96-a.html |
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#38 |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#39 |
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PR:BF2 Developer
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Bump
I tried out the terrain fix thing, it lowered the FPS by 20 for me, but the map isn't done yet, so that's a subject to change. However the side effect is that roads don't render, so now I'm wondering, if I should either design the map without roads (and use painted textures for roads, like on Ramiel) or wait and see if there's also a fix for this from the Dev team? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#40 | |
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Registered User
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Quote:
is the map going to be bare like kashan? or will you add in some vegitation in areas to break up the blank space? I'm unsure if the persian gulf has vegitation growing along the waters edge or close by or not but logically you think it would... anyway looks good, nice to see a move away from insurgency/cqb focus like most maps these days are and the addition of a combined arms map too. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Translator: "He's not a bad man.." Soldier: "He's not a bad man? he's got a BOMB strapped to him!" |
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| Tags |
| 4km, hormuz, map, maphormuz, scrapped, straits, wip |
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