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#1 | |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
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This is my first successful mapping efforts. This started off as a learning/test map to soon becoming the GCA's training map to now going all out and finishing it off as a full on PR map.
Also, I could not have overcome all the BS obstacles the bf2editor throws at you without the help of [R-COM]Richy. Many times this project would have been scraped if his advice was not available. Thank you. Also a big up to all the guys who posted the various tutorials, this map is a result of everything I have learned from these tuts. Thank you. Map Name: Ursa Initiative Map Size: 2km Map Region: The North-West of America (Canada) Map Factions:Canada vs Militia Map Focus: Forest Combat in rural Canada. Small settlements surrounded by very heavy vegetation. Canadian set out to destroy/disrupt the militia's development in the area. Laying the statics of the developed areas I am finding much more time consuming than other aspects of mapping and I see my motivation waning. I am hoping I may find some inspiration from the rest of you guys. Minimaps This is most recent render attempt. http://i186.photobucket.com/albums/x...rsaminimap.jpg This may give better picture of overall map. Red is high ground, Yellow is low ground. This is old pic though, many changes since I was using this. ![]() Various Forest Shots ![]() http://i186.photobucket.com/albums/x.../screen026.png http://i186.photobucket.com/albums/x.../screen033.png http://i186.photobucket.com/albums/x.../screen034.png http://i186.photobucket.com/albums/x.../screen047.png Small Town http://i186.photobucket.com/albums/x...lCommunity.jpg http://i186.photobucket.com/albums/x.../screen028.png http://i186.photobucket.com/albums/x.../screen032.png Militia Headquarters/Training Ground http://i186.photobucket.com/albums/x...dsTrenches.jpg http://i186.photobucket.com/albums/x.../screen043.png http://i186.photobucket.com/albums/x.../screen044.png Waterfall http://i186.photobucket.com/albums/x.../screen053.png http://i186.photobucket.com/albums/x.../screen054.png http://i186.photobucket.com/albums/x.../screen055.png http://i186.photobucket.com/albums/x.../screen057.png Truck Yard http://i186.photobucket.com/albums/x...ckYardGate.jpg http://i186.photobucket.com/albums/x.../TruckYard.jpg http://i186.photobucket.com/albums/x...torageYard.jpg http://i186.photobucket.com/albums/x.../ScrapYard.jpg Electricity http://i186.photobucket.com/albums/x...lectricity.jpg Lumber Yard/Saw mill http://i186.photobucket.com/albums/x...ermillgate.jpg http://i186.photobucket.com/albums/x...rmillSheds.jpg http://i186.photobucket.com/albums/x...Lumbermill.jpg Have some questions: - If I replace individual overgrowth trees with hand placed staticobject trees, will the map get better performance? - I wish to render this map's lightmaps on high in the final stages. Is this ok or are all PR maps light mapped on medium? ************************* - Is there a stump static that is ok to use? Quote:
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Last edited by Khidr; 05-18-2009 at 03:08 PM..
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#2 |
![]() Join Date: Apr 2008
Location: CFB Gagetown
Posts: 14
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looks like home...
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#3 |
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Banned
![]() Join Date: Nov 2008
Posts: 19
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Looks really good, haven't never seen that much environment in a 1 map :P doesn't look like bf2 at all.
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#4 |
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I'm not going to lie to you my friend....Bravo!
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#5 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 893
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Looks good, but how are Chechen Militia in Canada? 0_o
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#6 |
![]() Join Date: Feb 2009
Posts: 1,462
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#7 |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
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I did not mention Chechnya anywhere in my post so I do not understand your question.
This Canadian militia will be loosely based on either the First Nations bands or Western/Quebec Separatists. These groups will provide the manpower whilst Russia secretly arms them... They already speak English so it's not really a big deal. They're also wearing toques I plan to swap out the AKs with FN-FALs if possible. Anyways who cares, these details come absolutely last. Lets get the terrain itself completed before we go there. |
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#8 |
![]() Join Date: Jan 2008
Posts: 191
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You could also swap out some of the AKs with semi automatic AR-15s since they could be smuggled across the US border.
Anyways I realy like the map idea. I'm glad someone is making one that takes place on North AMerican soil. |
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#9 |
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PR Developer
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Bravo buddy, great inspiration.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#10 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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Jesus man, you really have to read those image posting rules.... convert the pngs, or link em, before you get a warning or something from the mods.
Anyway, It looks like an interesting map. Very undergrowth heavy, I wouldn't make the undergrowth that crazy (crazy bf2 engine wise) like you did in most spots. I would lower most the undergrowth as it looks like it is a little too high and could get annoying. post some closer shots of the village post a minimap, no matter how bad it looks, it helps people understand the map. I gotta tell you that storyline is pretty lolsome. violent separatists in canada? I really don't think separatists of such an advanced country would take violent action on small rural areas? I don't know man, it too sounds weak for such an interesting map setting. |
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| Tags |
| 2km, initiative, initiativemap, map, mapursa, ursa, wip |
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