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Old 05-05-2009, 07:47 PM   #1
Khidr

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Default [Map] Ursa Initiative (2km) [WIP]

This is my first successful mapping efforts. This started off as a learning/test map to soon becoming the GCA's training map to now going all out and finishing it off as a full on PR map.

Also, I could not have overcome all the BS obstacles the bf2editor throws at you without the help of [R-COM]Richy. Many times this project would have been scraped if his advice was not available. Thank you.

Also a big up to all the guys who posted the various tutorials, this map is a result of everything I have learned from these tuts. Thank you.


Map Name
: Ursa Initiative

Map Size: 2km

Map Region
: The North-West of America (Canada)

Map Factions
:Canada vs Militia

Map Focus
: Forest Combat in rural Canada. Small settlements surrounded by very heavy vegetation. Canadian set out to destroy/disrupt the militia's development in the area.


Laying the statics of the developed areas I am finding much more time consuming than other aspects of mapping and I see my motivation waning. I am hoping I may find some inspiration from the rest of you guys.

Minimaps
This is most recent render attempt.
http://i186.photobucket.com/albums/x...rsaminimap.jpg

This may give better picture of overall map. Red is high ground, Yellow is low ground. This is old pic though, many changes since I was using this.




Various Forest Shots



http://i186.photobucket.com/albums/x.../screen026.png

http://i186.photobucket.com/albums/x.../screen033.png

http://i186.photobucket.com/albums/x.../screen034.png

http://i186.photobucket.com/albums/x.../screen047.png

Small Town

http://i186.photobucket.com/albums/x...lCommunity.jpg

http://i186.photobucket.com/albums/x.../screen028.png

http://i186.photobucket.com/albums/x.../screen032.png


Militia Headquarters/Training Ground

http://i186.photobucket.com/albums/x...dsTrenches.jpg

http://i186.photobucket.com/albums/x.../screen043.png

http://i186.photobucket.com/albums/x.../screen044.png


Waterfall

http://i186.photobucket.com/albums/x.../screen053.png

http://i186.photobucket.com/albums/x.../screen054.png

http://i186.photobucket.com/albums/x.../screen055.png

http://i186.photobucket.com/albums/x.../screen057.png


Truck Yard

http://i186.photobucket.com/albums/x...ckYardGate.jpg

http://i186.photobucket.com/albums/x.../TruckYard.jpg

http://i186.photobucket.com/albums/x...torageYard.jpg

http://i186.photobucket.com/albums/x.../ScrapYard.jpg


Electricity

http://i186.photobucket.com/albums/x...lectricity.jpg


Lumber Yard/Saw mill

http://i186.photobucket.com/albums/x...ermillgate.jpg

http://i186.photobucket.com/albums/x...rmillSheds.jpg

http://i186.photobucket.com/albums/x...Lumbermill.jpg



Have some questions:

- If I replace individual overgrowth trees with hand placed staticobject trees, will the map get better performance?
- I wish to render this map's lightmaps on high in the final stages. Is this ok or are all PR maps light mapped on medium?


*************************
- Is there a stump static that is ok to use?
Quote:
use the vbf2 ones , not the PR ones.
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Last edited by Khidr; 05-18-2009 at 03:08 PM..
Old 05-05-2009, 07:57 PM   #2
Davyd
Default Re: [Map]Ursa Initiative[Map]

looks like home...


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Old 05-05-2009, 08:03 PM   #3
Skovy
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Default Re: [Map]Ursa Initiative[Map]

Looks really good, haven't never seen that much environment in a 1 map :P doesn't look like bf2 at all.
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Old 05-05-2009, 08:06 PM   #4
Wilkinson
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Default Re: [Map]Ursa Initiative[Map]

I'm not going to lie to you my friend....Bravo!


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Old 05-05-2009, 08:11 PM   #5
azn_chopsticks_boi

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Default Re: [Map]Ursa Initiative[Map]

Looks good, but how are Chechen Militia in Canada? 0_o
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Old 05-05-2009, 08:33 PM   #6
Snazz
Supporting Member

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Default Re: [Map]Ursa Initiative[Map]

Quote:
Originally Posted by [R-CON]azn_chopsticks_boi View Post
Looks good, but how are Chechen Militia in Canada? 0_o
They should be converted back to a generic militia faction so mappers wouldn't have to worry about the location so much.
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Old 05-05-2009, 08:51 PM   #7
Khidr

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Default Re: [Map]Ursa Initiative[Map]

I did not mention Chechnya anywhere in my post so I do not understand your question.

This Canadian militia will be loosely based on either the First Nations bands or Western/Quebec Separatists. These groups will provide the manpower whilst Russia secretly arms them...

They already speak English so it's not really a big deal. They're also wearing toques

I plan to swap out the AKs with FN-FALs if possible.

Anyways who cares, these details come absolutely last. Lets get the terrain itself completed before we go there.
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Old 05-05-2009, 08:55 PM   #8
Zeppelin35

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Default Re: [Map]Ursa Initiative[Map]

You could also swap out some of the AKs with semi automatic AR-15s since they could be smuggled across the US border.

Anyways I realy like the map idea. I'm glad someone is making one that takes place on North AMerican soil.
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Old 05-05-2009, 09:02 PM   #9
[R-DEV]Chuc
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Default Re: [Map]Ursa Initiative[Map]

Bravo buddy, great inspiration.


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Personal Folio -
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Old 05-05-2009, 09:11 PM   #10
HughJass

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Default Re: [Map]Ursa Initiative[Map]

Jesus man, you really have to read those image posting rules.... convert the pngs, or link em, before you get a warning or something from the mods.

Anyway, It looks like an interesting map.

Very undergrowth heavy, I wouldn't make the undergrowth that crazy (crazy bf2 engine wise) like you did in most spots. I would lower most the undergrowth as it looks like it is a little too high and could get annoying.

post some closer shots of the village

post a minimap, no matter how bad it looks, it helps people understand the map.

I gotta tell you that storyline is pretty lolsome. violent separatists in canada? I really don't think separatists of such an advanced country would take violent action on small rural areas?

I don't know man, it too sounds weak for such an interesting map setting.


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