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#41 | |
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Also if the militia are getting professionally funded by the Russians I think they would have to involve the army.. Just look at the Taliban in Afghanistan | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#42 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Taliban funded by the Russians? I know they were pretty well funded by the USA and UK and probably a couple of others a fair while back, but Russia? Can't imagine them wanting to fund a group of people that are gonna be a liiitle bit sore at them for invading their country. God knows what goes on with international relations sometimes though so I wouldn't be surprised.
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#43 |
![]() Join Date: Feb 2009
Posts: 1,462
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^He may of been referring to the CIA funding the Mujahideen.
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#44 |
![]() Join Date: Feb 2007
Location: Akershus
Posts: 1,119
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Really nice looking map, keep it up!
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[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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#45 | |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
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Thanks for the positive feedback guys. I'm not sure I feel more inspired but I definitely feel more pressured, either way I am still plugging away and that is a good thing.
Quote:
To finish this rant, I eventually came to the conclusion/assumption that I had gone too hardcore breaking up the terrain and the editor could not handle it. I pulled up a backup heightmap with the original unpocketed terrain(which did not have the wall at the time) and resumed mapping. Only later did I learn(thanks to Richy) that my "wall" was a result of my Surrounding Terrain and thus had nothing to do with my random terrain adjustments. So yes Fuzz, I will massage the terrain but not for a long time. I need a break from that job and also I would rather just do that in high traffic/combat areas instead of the entire map. Also guys, please drop the faction debates until I at least propose and layout my storyline. Then you can rip it to shreds and we can see where this map will best fit. | |
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#46 |
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I agree assets/factions are much less difficult then the actual map.
I am no mapper but this works with a lot of things:take a break and stop plugging at it continuously,when that happens the focus becomes too narrow and solutions that would usually be seen very quickly just disappear.Take a (quick) break (few days) from it,develop some "hunger" and when you look at it next time - you'll see solutions that weren't visible before - because of plugging away at it from one "direction". Like a car that gets stuck on the snow -keep hitting the gas pedal and the wheels just keep spinning,when all that needs to be done is to put the gear in revers. |
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#47 | |
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Mapping Manager
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looks good.. push the envelope .... we can worry about optimization later.. I just drove through northern ontario on my way to Vancouver.. and it looks spot on.. nice one.. you arent from thunder bay are you? :P ps.. im always around to help out.. feel free to contact me as needed... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah I re-read his post and didn't read it properly the first time at all. Russians flogging the Taliban as many AKs and RPGs to them as possible after being at war with the buggers seemed a little silly...
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#49 | |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
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That is a very long drive Iron Taxi. What felt longer, Northern Ontario or the Prairies?
I've done that trip a few time visiting family in Thunder Bay to Sault Ste Marie. Although similar, the inspiration for this map comes from BC in the Kootaneys. ***** As for help, nothing is keeping me from progressing on the map but there are some things I will need to deal with. I'll start noting them down. 1. Need the lightmap samples for Quinling Water plane. CFR told me they would be included in the next release cycle but I don't know if he meant 0.86 or 0.9. 2. Quote:
3. On a day map, can I get my tunnels and underground bunkers to be very dark/black except where the static light sources are? Or can you only achieve this effect on night maps? 4. Do the ambient statics( ex waterfalls, smoke plumes) lag up players at all? Should these be limited in numbers? If so what is a rough estimate? | |
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#50 | |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 280
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Good Work! I would definitely like to see this map in PR.
Wouldn't the militia most likely be armed with hunting and semi-auto rifles, and a few requestable automatic rifles on the side? Quote:
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| Tags |
| 2km, initiative, initiativemap, map, mapursa, ursa, wip |
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