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Old 05-06-2009, 08:30 AM   #31
AnRK
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Default Re: [Map] Ursa Initiative [WIP]

Nice to know you have a little series planned man, really really pretty map, shame about the undergrowth concessions your gonna have to make though. Such a pretty map I'm gonna almost feel bad shooting at people on it...
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Old 05-06-2009, 09:58 AM   #32
Adetter

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Default Re: [Map] Ursa Initiative [WIP]

Nice wood map!
Good work!
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Old 05-06-2009, 10:14 AM   #33
sakils2
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Default Re: [Map] Ursa Initiative [WIP]

Quote:
Like for example Mestia's in Georgia yet supposedly it's in Chechnya...
Don't forget about the chechens in Russia seizing a rocket launching site.

I'm talking about Kozelsk.
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Old 05-06-2009, 10:41 AM   #34
NickO

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Default Re: [Map] Ursa Initiative [WIP]

Epic


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 05-06-2009, 02:21 PM   #35
SocketMan

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Thumbs up Re: [Map]Ursa Initiative[Map]

Quote:
Originally Posted by K:h:i:d:r: View Post
I did not mention Chechnya anywhere in my post so I do not understand your question.

This Canadian militia will be loosely based on either the First Nations bands or Western/Quebec Separatists. These groups will provide the manpower whilst Russia secretly arms them...

They already speak English so it's not really a big deal. They're also wearing toques

I plan to swap out the AKs with FN-FALs if possible.

Anyways who cares, these details come absolutely last. Lets get the terrain itself completed before we go there.

I know their middle man!!! The ultimate goal is to separate the west of Canada to
weaken the NATO alliance in the North American region. -
Before proceeding with the ultimate goal of returning Alaska to it's rightful place under the 2 headed eagle

Lag wise -atm the maps that lag the most (for me anyway) are the city ones:
F.west and Ramiel these 2 have very little vegetation and lots and lots of buildings.
The GPU's are barely utilized (40%) - both maps are CPU bound (lag is cased by CPU,not gpu) so not seeing too many buildings/statics makes me optimistic about
this particular map.Rest assured it will be properly tested when the time comes,
for now let's keep our fingers crossed about Canadian Forces -maing it's debut
hopefully sometime soon.Lovely plants and vegetation btw - but desert will always be my "home";
I believe.
Like Marco says listen to Rhino (but don't cut the vegetation).
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Old 05-06-2009, 03:45 PM   #36
RedAlertSF

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Default Re: [Map] Ursa Initiative [WIP]

Looks like heaven...so beautiful!


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Old 05-06-2009, 07:24 PM   #37
Raniak

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Default Re: [Map] Ursa Initiative [WIP]

I don't see violent Canadian militia as so far fetched. Hell, there are tons of communism/russian graffiti everywhere and we got a Revolutionary Communist Party. I know that they are not violent in real life, but it's not so far fetched to see Russia smuggling weapons in Canada and creating small militia before an invasion.

PCR Canada | RCP Canada | Parti communiste révolutionnaire | Revolutionary Communist Party
Le drapeau rouge | Révolution, la seule solution!
etc.


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Old 05-07-2009, 03:08 AM   #38
[R-DEV]fuzzhead
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Default Re: [Map] Ursa Initiative [WIP]

Khidr, map looks great! keep it up, Im digging the minimap, good spacing of objectives / areas of detail, this has some great potential keep fleshing it out!

Remember - terrain deviation is your friend! small ditches and micro gradient changes especially in the dense wooded areas is what makes infantry combat so interesting I think in the woodlands.

Check Road to Kyongan Ni's forest for inspiration on these micro gradients.


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Old 05-07-2009, 10:07 AM   #39
162eRI

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Default Re: [Map] Ursa Initiative [WIP]

Lovely map, I can feel the Canadian atmosphere there! Can't wait to see more pix'

Free Quebec ^_^ Like you said in post number one, why not a Quebec militia? I know it's not realistic, but I would be more than happy to fight for them LOL... Anyway, keep up the good work mate!!!


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Old 05-07-2009, 10:32 AM   #40
WallyJas

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Default Re: [Map] Ursa Initiative [WIP]

Really interesting stuff ..... I like it.

I am wondering why Canadia would not send the police to take on the militia, would they really involve the army?
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