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#11 |
![]() Join Date: Jan 2009
Posts: 704
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Go Canada =D
Nice enviroment |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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#12 |
![]() Join Date: Feb 2007
Location: Djinn Headquarters
Posts: 81
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Yeah I'll fix those images if they're too big.
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#13 |
![]() Join Date: Feb 2009
Posts: 1,462
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I have no problem with dense vegetation, unless it lags everyone or doesn't render sufficiently for game play.
It wouldn't necessarily have to be set in Canada if that's what it takes to get into PR. Like for example Mestia's in Georgia yet supposedly it's in Chechnya... That's if the direction is more realistic conflicts/locations, but then MEC would have to be revised. |
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#14 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 893
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#15 |
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Yah in regards to Azn Chopsticks, realize that the militia has been converted to Chechnya. There are no more Militia in PR.
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#16 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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Quote:
User has been warned for useless/Unhelpful Post Content -Desertfox | |
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Last edited by Desertfox; 05-05-2009 at 11:38 PM..
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#17 | |
![]() Join Date: Feb 2009
Posts: 1,462
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Quote:
I like the dense vegetation, it may not work out due to engine issues but at the moment it looks great. As for the story, well AFAIK maps don't need a story in PR they just have to fit in with the developer's design plan. It is far fetched for a violent militia uprising to occur in Canada, but it's also far fetched for the middle east to unify then survive in conventional warfare against the west and far fetched for the west to invade China. The map could be converted to another location if required, It'd be better then not using it. | |
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#18 |
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I still like the map.
Plus on a 1km Map there will be less lag. But some Village images would be cool. |
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#19 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Just make a cool map worry about the other crap like factions and stuff later.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#20 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Map looks awesome, out of curiosity how long has it taken you to get this far?
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| Tags |
| 2km, initiative, initiativemap, map, mapursa, ursa, wip |
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