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Old 05-05-2009, 09:17 PM   #11
Anhkhoa

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Default Re: [Map]Ursa Initiative[Map]

Go Canada =D
Nice enviroment


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Old 05-05-2009, 09:17 PM   #12
Khidr

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Default Re: [Map]Ursa Initiative[Map]

Yeah I'll fix those images if they're too big.
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Old 05-05-2009, 09:50 PM   #13
Snazz
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Default Re: [Map]Ursa Initiative[Map]

I have no problem with dense vegetation, unless it lags everyone or doesn't render sufficiently for game play.

It wouldn't necessarily have to be set in Canada if that's what it takes to get into PR.

Like for example Mestia's in Georgia yet supposedly it's in Chechnya...

That's if the direction is more realistic conflicts/locations, but then MEC would have to be revised.
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Old 05-05-2009, 09:52 PM   #14
azn_chopsticks_boi

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Default Re: [Map]Ursa Initiative[Map]

Quote:
Originally Posted by K:h:i:d:r: View Post
I did not mention Chechnya anywhere in my post so I do not understand your question.
Its just the Militate ingame are Chechnya just pointing it out but no worries
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Old 05-05-2009, 09:56 PM   #15
Wilkinson
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Default Re: [Map]Ursa Initiative[Map]

Yah in regards to Azn Chopsticks, realize that the militia has been converted to Chechnya. There are no more Militia in PR.


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Old 05-05-2009, 10:12 PM   #16
HughJass

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Default Re: [Map]Ursa Initiative[Map]

Quote:
Originally Posted by Snazz View Post
I have no problem with dense vegetation, unless it lags everyone or doesn't render sufficiently for game play.

It wouldn't necessarily have to be set in Canada if that's what it takes to get into PR.

Like for example Mestia's in Georgia yet supposedly it's in Chechnya...

That's if the direction is more realistic conflicts/locations, but then MEC would have to be revised.
man, are you sleeping with the map maker? you are getting more defensive then K:h:i:d:r:....

User has been warned for useless/Unhelpful Post Content
-Desertfox


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Last edited by Desertfox; 05-05-2009 at 11:38 PM..
Old 05-05-2009, 11:36 PM   #17
Snazz
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Default Re: [Map]Ursa Initiative[Map]

Quote:
Originally Posted by HughJass View Post
man, are you sleeping with the map maker? you are getting more defensive then K:h:i:d:r:....
I'm just stating my opinion...

I like the dense vegetation, it may not work out due to engine issues but at the moment it looks great.

As for the story, well AFAIK maps don't need a story in PR they just have to fit in with the developer's design plan.

It is far fetched for a violent militia uprising to occur in Canada, but it's also far fetched for the middle east to unify then survive in conventional warfare against the west and far fetched for the west to invade China.

The map could be converted to another location if required, It'd be better then not using it.
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Old 05-05-2009, 11:41 PM   #18
Wilkinson
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Default Re: [Map]Ursa Initiative[Map]

I still like the map.

Plus on a 1km Map there will be less lag.
But some Village images would be cool.


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Old 05-05-2009, 11:44 PM   #19
CodeRedFox
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Default Re: [Map]Ursa Initiative[Map]

Just make a cool map worry about the other crap like factions and stuff later.



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Old 05-05-2009, 11:56 PM   #20
Desertfox

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Default Re: [Map]Ursa Initiative[Map]

Map looks awesome, out of curiosity how long has it taken you to get this far?


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