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Old 05-30-2009, 11:42 AM   #41
Maxfragg

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Default Re: [Map] Training Grounds [WIP]

still same idea as written more than one time here, ask OPK for theirs, I'm sure it won't be a big deal sharing them, and they are already ingame and working


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Old 05-30-2009, 11:46 AM   #42
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Default Re: [Map] Training Grounds [WIP]

yeah but the OPK training map isnt really cut out for PR standards. Plus most of the OPK training map consists of their OPK objects, it would mean that we would have to include all the OPK stuff with the map.

I think if we made one for PR it would be better, since we can design it to prevent rape, and create a good enviroment for sensible training.

Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.

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Old 05-30-2009, 12:25 PM   #43
Maxfragg

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Default Re: [Map] Training Grounds [WIP]

I'm just talking about the soldier silute training targets not about the whole map


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Old 05-30-2009, 01:19 PM   #44
Snazz
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Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by chuckduck View Post
I think it is possible for me to create a dome of death over the tank training area, but it will only apply to Jets from team 1.
I don't know if it's possible to create a no fly zone (dome of death for jets only) over the ground combat area, but you could give team 2 some static AA defenses to deter pilots from flying low over their staging area.
The Vulcan cannons could shred apart any attack helicopters close by but won't deny too much airspace for jet pilots who just want to circle around the map.

AA is probably needed in some form or another to prevent team 1's aircraft from easily destroying team 2's armor and severely unbalancing the ground fight. It would just be at the cost of airspace for anyone who isn't just trying to bomb team 2.

Quote:
Originally Posted by chuckduck View Post
There will be a large enviroment for combined Armour trainees and Infantry trainees to fight with each other against the other teams Armour and Inf.
Mixing the two should work if infantry get plenty of cover and the tank crews have room to go around and fight other tanks.

A CQB complex would be great, you could also have something like this real life mock Afghan village training area:

New Training Facility Replicates Mid-Eastern, Afghan Urban Scenes

Quote:
Originally Posted by chuckduck View Post
Hopefully safe from air attack since the flyboys will have a sperate target range to destroy empty tanks etc.
Would be cool to have long rows of empty old Russian designed tanks like on the test range in the Modern Marvels A-10 episode.
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Old 05-30-2009, 03:19 PM   #45
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Default Re: [Map] Training Grounds [WIP]

Yeah i will try and find everyway i can to deter team 1s air power from raining down on the tank training area.
I will also include a CQB enviroment, and will try to resemble as many CQB places as i can. (China,Afghanistan,Middle East,Eastern European.

The map will also have a bombing range with T55s and other old vehicles lined up for the A10s rath, i also realised that there could also be a bayonet course. I guess only a few people will use it, but it will be good to see clans pratising bayonet charges on the training map.


YouTube Video

I know the people in the vid are a bit lazy. New recruits...

Should the training map be primarily desert or woodland?
I was thinking it should be based somewhere around Ft.Benning (Georgia)

Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.

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Old 05-31-2009, 05:54 PM   #46
FuzzySquirrel

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Default Re: [Map] Training Grounds [WIP]

I don't really know how this works but can't you just use the Carrier Defense thing but instead of having it like | make it _ Above the ground so air projectiles can't bomb the Sheit out of everyone.


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Old 06-01-2009, 01:50 AM   #47
Snazz
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Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by FuzzySquirrel View Post
I don't really know how this works but can't you just use the Carrier Defense thing but instead of having it like | make it _ Above the ground so air projectiles can't bomb the Sheit out of everyone.
Interesting idea, there is actually a land version of the Phalanx system IRL modified to defend bases from artillery, mortar and rocket attacks.

Phalanx “R2D2s” to Counter Land Mortars

However the vBF2 model wouldn't look good anywhere but the ship it's designed for and PR already has multiple types of static land based AA defenses to use.

I prefer cannon AA to the missile AA because:
- It doesn't block out too much training airspace.
- It requires actual aiming.
- Doesn't involve annoying alarm tones.
- Doesn't care about flares, just sprays death where you want it.

Someone will likely always fly into team 2's main area, whether they want to fight or are just curious. So may as well just prepare for the inevitable with a dome of death and some formidable defenses.

Quote:
Originally Posted by chuckduck View Post
Should the training map be primarily desert or woodland?
I was thinking it should be based somewhere around Ft.Benning (Georgia)
Well it's obviously going to look artificial anyway because it's a massive training facility but if you added some detail to make it look like a more realistic training area that'd be cool.

Could base it on a woodland surrounding and just have sandy flatter areas to represent desert environments, like the mock Afghani villages.
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Old 07-26-2009, 10:10 PM   #48
projectrealitycanada
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Default Re: [Map] Training Grounds [WIP]

For para jumping add a huge cliff on a mountian.
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Old 02-26-2010, 10:55 PM   #49
Ta77a
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Nice idea, looking good
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Old 05-18-2010, 09:30 PM   #50
sharpie

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Default Re: [Map] Training Grounds (4km) [WIP]

Bump-

So uh, just wondering on how this is going


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