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#31 |
![]() Join Date: Mar 2009
Location: Sunny California
Posts: 592
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im excited for this.....do u have an estimate on how long this will take u to make (no rush)
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#32 |
![]() Join Date: Feb 2009
Location: London
Posts: 229
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Ok ive made a tiny bit more progress, but havent worked on the map for about 6 weeks now. Heres where i got up to 6 weeks ago.
Heres the work i did 6 weeks ago on the US Army Main (AKA:Lawson A.F.B.) Airbase overview: ![]() Airbase Ordanace Storage....there will be even more bombs when im done. Airbase with all the allied jets ready and waiting. ![]() Airbase Idle Area: ![]() Airbase Heli Rows, on the tarmac. ![]() More helis lined up, next to the terminal, yes its the same one from Al Basrah. ![]() Hope you enjoyed the semi-update, even if it was 6 weeks old. Just to show i havent completely abandodned the project. I will be continuing the project in the Summer Holidays, when i will have time of school and real life problems. |
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Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod. Communist or Capitalist. Join the Invasion! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
![]() Join Date: Feb 2009
Posts: 1,462
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Nice work, I'm looking forward to a dedicated training map
Have you considered adding a second runway or a wide stretch of flat concrete colored terrain? Could enable multiple pilots to take off and land at the same time, hopefully encouraging a bit of organization and reducing collisions. These really long and flat runways used on Titan's Iron Eagle map look good also: ![]() ^Noticeably different to the current narrower runways. |
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Last edited by Snazz; 05-29-2009 at 04:52 PM..
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#34 |
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Very nice but in the first pic is the runway facing towards the out of bounds?
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#35 |
![]() Join Date: Feb 2009
Location: London
Posts: 229
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Yes thanks for your input into the runway ideas, i tried using the white runways but it looked a bit wierd.
Ignore the cheqered terrain thats not the prob, the weird thing is the blend of the white runway with the black tarmac landing arrows. [IMG] [/IMG]As for the idea of the 2nd runway, i was thinking of adding one, but though, shouldnt I try to limit the trainees from all getting into jets and having an air brawl. Should i put a limit on the amount o jets that the recruits can use? Should i make an opposing jet team so the jets can dogfight? Ill definetley take your idea up on the larger taxi area so there is more space, just incase a pilot foiks up. I need some player feedback on the two questions in bold. thx for reading |
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Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod. Communist or Capitalist. Join the Invasion! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 |
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+1 for multiple runways. It always sucks when you're taking off and another jet comes in for a landing.
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#37 | |||
![]() Join Date: Feb 2009
Posts: 1,462
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Quote:
Quote:
I think it really depends on your direction with the training map, whether you're designing it like a combined arms combat map or a map for one side practicing assets. If it's just a deployed style map with quick spawn times it's kind of like those old custom PR servers, which the devs introduced licenses to stop because they ran the deployment maps like Quinling training. I presume there has to be an opposing team of course on the map, unless they just weren't given spawn points. It wouldn't necessarily have to be balanced (asymmetrically) like Kashan training is either. You could have an enclosed infantry battle area where both teams can spawn, covered from air attack to prevent inevitable rape. Vehicles raise more questions, should they just be given to one team just to practice with or both teams for fighting? Should newbie pilots be able to fly around the whole map with or without being threatened by anti air? Have a read of Fuzzhead's post in another training map topic, answers some questions about the aim of training mode: Quote:
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Last edited by Snazz; 05-29-2009 at 06:36 PM..
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#38 |
![]() Join Date: Feb 2009
Location: London
Posts: 229
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Okay your post is helping me make up my mind on the more sensible route that this training map should be taking.
The training map will be focousing on mainly non combat training. Meaning the training taking place will normally be in safe areas where the players can use the weapons and vehicles without being threatened by death. When the trainees get good or familiar with the PR equipment they will have the opportunity to actually use it against the enemy. Only if they want to however. This will mean that Team 1 will have access to all the trainng facilities including the combat training areas, while team 2 will only have access to te combat areas. In some specail areas, both teams will be allowed to come together and fight each other, although not on the sae scale as on previous training maps. --------------------------------TRAINING--------------------------------- I think their should only be 1 team that is actually able to "train" meaning they will have acces to the training facilities, plus the combat facilities. The 2nd team will only be able to "train" in certain areas, mainly being areas where they will fight team 1 trainees who have spawned there, so they can get a propper taste of combat. Heres a more easily understandable picture of this idea: US Team 1 will have access to the following training facilities:
US Team 2 will only have access to to:
This means team 2 is only for people who want to fight against other people. ------------------------VEHICLES------------------------ All types of vehicles will availible to US team 1 primarily while US team 2 will only have OPPFOR tanks for fighting team 1 in special combat areas. This should allow recruits to train with vehicles (Driving or shooting), without the constant threat of dying from other players. The vehicle training areas will have other empty vehicles and wrecks for the Vehicle trainees to shoot at. Aswell as an driving course. Air vehicles (Jets+Helis) will be avilbible at the US team 1 airbase ONLY. This means the n00bs flying the air vehicles wont get raped by other players on the other team. The team 1 jet and heli trainees will be able to bomb/rocket a ground vehicle target range, full of wrecks and empty vehicles. Hopefully you will understand where im coming from on this idea... -EDIT- Another thing has come to my mind.... ![]() Does anyone know someone who has targets which are suitable for this training map? OR is anyone willing to make pop-up targets for this map? Since Polka got banned he wont be able to provide the targets for me. I wanted to get started on the rifle range so if anyone knows where to get the suitable "pop-up targets" i will be happy and continue work, since i am starting to loose the will to map. |
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Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod. Communist or Capitalist. Join the Invasion! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by chuckduck; 05-30-2009 at 09:05 AM..
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#39 |
![]() Join Date: Feb 2009
Posts: 1,462
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Sounds great
May be challenging to create a vehicle combat area that's large enough for decent range fighting yet closed off from the rest of the map, good thing you have 4x4km of space. Not much you can do to prevent team 1 aircraft attacking team 2's armour in that area apart from giving them large bunkers/hangars to hide in and spawn from. Ideally the area would have a lot of terrain variation and cover anyway to simulate environments you may fight armour in deployment. You could also put domes of death and defenses around the area where both team's armour spawns. I think it's a good way to allow newbies to learn in a relatively forgiving environment and prevent spawn rape, whilst catering for the inevitable fighting that occurs. |
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Last edited by Snazz; 05-30-2009 at 12:33 PM..
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#40 |
![]() Join Date: Feb 2009
Location: London
Posts: 229
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Thanks for the supportive reply.
I will try to make the combat between the two tanking teams fair, since team 1 will have air support. I think it is possible for me to create a dome of death over the tank training area, but it will only apply to Jets from team 1. I will also put bunkers and defences for protection from the raping jets. There will be a large enviroment for combined Armour trainees and Infantry trainees to fight with each other against the other teams Armour and Inf. Hopefully safe from air attack since the flyboys will have a sperate target range to destroy empty tanks etc. Now i gotta try and find someone who knows where to find or make these 'pop-up' targets for the weapons ranges. I think i can find a way to animate them so they can be triggered to fall over when shot, and to strafe left and right at the push of a button, making moving targets! Well ill get to work on these but i do warn you guys progress will be quite slow untill the summer holidays. |
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Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod. Communist or Capitalist. Join the Invasion! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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