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Old 04-03-2009, 07:33 PM   #11
=Romagnolo=

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Default Re: [Map] Training Grounds [WIP]

Dont forget you cant crawl in water, I mean, go prone and move "proned" whit that water.

I suggest you to play more Americas Army and see how the training areas are: very wide open spaces, with a lot of trees (most of them pines). And you will notice that moving training area is far from the shooting areas and other places.


Take screenshots from the game and leave it opened in a window while mapping, it will help you see what is good, what is bad.

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Old 04-03-2009, 07:58 PM   #12
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Default Re: [Map] Training Grounds [WIP]

Thx for the pro advice, . I've made the Lawson Airforce Base next to Fort Benning, there will be sniper ranges and normal small arms ranges soon. You can train for just about anything on this map. Running down the center there will be a combat zone between the US Army and USMC. I also need those statics for the shoot house.
http://www.realitymod.com/forum/f66-...e-statics.html

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Old 05-02-2009, 04:34 PM   #13
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Default Re: [Map] Training Grounds [WIP]

This probably sound a bit weird but some places where they crawl under the wire there is a 50. cal shooting over them to put pressure on them so they dont stick their asses up^^
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Old 05-02-2009, 06:13 PM   #14
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Default Re: [Map] Training Grounds [WIP]

Yeah ive done that, apart from the barbed wire isnt flat, but the razor wire rolls you get ontop of the HESCO normally. Still i dint forget the MG to keep the recruits heads down, oh and the wall of sand on the other side to stop the bullets going another 1000meter and killing another trainee. :P

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Old 05-02-2009, 07:20 PM   #15
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Default Re: [Map] Training Grounds [WIP]

Quote:
Originally Posted by DanishPride View Post
This probably sound a bit weird but some places where they crawl under the wire there is a 50. cal shooting over them to put pressure on them so they dont stick their asses up^^
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OT: Cool Barett .50 cal sniper And a real nice training map, keep going!


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Old 05-03-2009, 10:16 AM   #16
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Default Re: [Map] Training Grounds [WIP]

love it, and please make it usa vs usmc, and perhaps ask OPK for their statics from their trainingsmap, because they are already having training targets ingame


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Old 05-03-2009, 05:10 PM   #17
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Default Re: [Map] Training Grounds [WIP]

OPK?
Im gonna have a look or my self, ive already downloaded AiX and PoE to see what they are like,
i would love to see the AiX vehicles and weapons in PR, to bad they probably wont share them.
i would also love to see the PoE statics models and some of thier vehicles in PR since, PR is missing a european style. Sadly they probably wont share ethier...

Ill have a look at OPK now
Does OPK have a cargo plane? It looks sweet.

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Old 05-03-2009, 05:28 PM   #18
Skovy
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Default Re: [Map] Training Grounds [WIP]

The cargo plane in OPK is just a static spawnpoint to the other faction, it's controlled by python so there goes 2 cargo planes in certain amount of time over the map, kinda cool. Oh and btw i have 2 type of pop-up targets modelled one is exactly that what you have sketch and the other is a little different. Haven't yet got time to render them, but i can post some images tomorrow if your interested.
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Last edited by Skovy; 05-03-2009 at 05:36 PM..
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Old 05-03-2009, 05:57 PM   #19
chuckduck

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Default Re: [Map] Training Grounds [WIP]

the cargo plane python trick makes me want to make a para map...
As for the targets, yeah of course im intrested, right now there are only on set of PR targets. Which are not to great. Do your popup targets fall over when shot and rise up again.
And is it possible to make one destroyable(1 shot destroy) version of these targets and one non destroyable?

Anyways could you post some pics, i really need targets right now since im getting bored on making the airbase.

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Old 05-03-2009, 06:14 PM   #20
Skovy
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Default Re: [Map] Training Grounds [WIP]

Well i haven't exported the models, haven't got time to learn that yet. But i take some pics of them tomorrow when i get to the better pc.
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